Max RunAway range proposal
Currently there is a hardcoded maximum weapon range of 500 units. This means that any vessel at a range of over 500 is safe from all attacks, and therefore has no reason to increase the range.
Max Range
Have the "Don't Get Hurt" code consult a moddable function to determine when to stop increasing the range. AI scripts could then redefine the function to calculate enemy maximum weapon range, take into account rate of closure, etc, or just use a default of 500.
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