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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old October 7th, 2006, 08:39 PM

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Default The hardest part of modmaking...balance!

So...balance is definitely the hardest part in modmaking. Unit gfx can be awesome, the sound effects also, but if the balance is not perfect, the whole mod is useless. We need some formulas for balance.

Let's start with units. How should we figure out the gold/resource cost of the units?
Example:

Unit A has -
HP 10
attack 10
defense 10
str 10
precision 10
protection 10
morale 25
MR 10
encumbrance 3

Let's say that Unit A's recruitement cost is 10 gold and 1 resource.

Unit B has -
HP 15
attack 13
defense 9
str 12
precision 11
protection 9
morale 32
MR 12
encumbrance 4

Now how much this unit should cost?

..and this is just a basic question, since there is another factor, the equipments of the units. Equipments can also raise the recruitment cost of a specific unit.

This is a bit complicated, perhaps we should figure out some basic code to adjust the recruitment cost of the units.
[Example: +5HP = +8 gold, +2 att = +5 gold&4 resources etc.]
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