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Old September 17th, 2006, 07:04 PM
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MarkSheppard MarkSheppard is offline
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Default Re: SE5 Demo Bug Reports

The size of a vehicle is expressed with the ...size...the tonnage weight. The slots on three leveles are so that we are not limited in available spaces. We are limited in available tonnage.

You're making no sense.

Tonnage and Space have always vied with each other in warship design since time immemorial.

Take for example, modern US Navy Warships from the Spruance Class onwards; their boxy sides allow for a lot of internal volume to carry volume intensive equipment like computerized combat systems; which while weighing less than a gun; take up a lot more space; with cooling requirements, etc.

Even though they all have three decks a small ship still has less slots(as well as tonnage) then a larger ship.

I wouldn't mind the three decks on smaller combatants if each deck wasn't an identical copy of the deck above it and below it; making the ships look like they were pounded out of cookie cutter makers

Real ships have decks that are smaller/bigger than other decks due to the shape of the hull.

I like the decks. They add some creativity to design.

As it is now, they really don't because there are simply too many slots for things, even on the smallest combatant, so you're not forced to make tough decisions on what you want on your ship.

Also, who's to say how many weapons of future technologies will fit on future vehicles.

Do you have any idea how idiotic that sounds?

Ships since time immemorial all have been designed around the weapons they carry. The Yamato's huge size was simply the only way to move 9 x 18" guns at 20+ knots with sufficient armor across the ocean.

For a gun, whether it be projectile or a ray gun, you need a clear line of fire from where the gun is mounted to the target, which limits where you can put it. Secondly, there are other constraints, like recoil from the gun if it's a railgun or chemical propellant weapon, you have to place them in areas where the hull is strong enough to take the recoil. If it's an energy weapon, you've traded one problem (recoil) for another problem, that of getting sufficient power from the ships' power plant to the gun itself.

Missiles and torpedoes on the other hand, do not need a direct line of sight; since they can guide themselves to their target; but they do need a clear launching area; look at the decks of modern VLS surface combatants; they're free of obstructions that a missile could hit while climbing out of it's launcher.

To simply handwave away ship design problems by saying "it's the future!" annoys me highly.
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