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Old August 29th, 2006, 05:58 PM

Irinami Irinami is offline
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Default Re: My first post with some questions

Oh, some more Rally/Suppression info. You rally a unit by hitting r. Suppression seems to be based roughly (very rougly!) off of: 1/2 * (KILL+WARHEAD).

Armored vehicles can be Ready or Buttoned. Buttoned means that the hatches are all closed. This greatly reduces the crew's situational awareness, reducing their ability to spot units, their ability to return fire, and their accuracy--especially the former 2. So, a tip: Snipers firing at tanks can get them Buttoned. Then you may be able to fire from a tank or ATW (Anti-Tank Weapon--an RR (Recoilless Rifle), ATGM (AT Guided Missile), ATG (old-sk00l AT Gun) or the like) several times without getting return fre from that unit.

o Armour/Pen: At the muzzle and at a 90 degree angle, if PEN > ARMOUR then the armour is penetrated. The first number in the Pen rating (say, the 2 in a 2:10 rating) is the HE (High Explosive) penetration. This does not reduce with range, and indicates penetration by explosive force. The second number is the penetration with the weapon's standard AP (Armour Piercing) ammo. This reduces with range. HEAT (High Explosive Anti Tank) is a special kind of round that directs an explosion. This also does not reduce Pen with range. APCR (Armour Piercing, Core: Rigid) can actually refer to several kinds of kinetic armour piercers--APFSDS (Armour Piercing Fin Stabilized Discarding Sabot--it's a shell that has a tiny arrow-like penetrator in it, and this penetrator moves at ridiculous speeds due to being lighter and smaller than a standard AP round (the Discarded Sabot is the filler around the arrow that lets it fit in the gun tube and seal propellant gasses behind it), DU (Depleted Uranium--basically heavy and hard), etc. Usually it has a higher penetration than AP, but lower range (and thus a lower Pen at extreme ranges). It could be coded as superior ammo, with a higher range--or maybe just an AP round that retains energy at range, but don't worry about all that. Basically, HEAT ~=~ APCR > AP > HE. The game also takes into account impact angle. If you fire a bullet head-on at a 2mm sheet of metal, it has to penetrate 2mm of metal. If you fire it 45 degrees to that sheet, it has... a^2 + b^2 = c^2... 4 + 4 = c^2... 8 = square root of c... 2.83mm of metal to penetrate. You've increased the protection of that metal plate by nearly half again, just by changing the angle!

o Targetting: If you want to use a single weapon on a target, there are 2 ways to do it. First, you always select the unit.

Method 1: Hit the Spacebar to bring up unit details. Click on all the weapons you DON'T want to fire. This will turn them off, until you turn them back on again by clicking on them again. Don't forget to turn them on if you want them on later! Now, fire.

Method 2: Hit T, and cycle through your targets until you find one. Then hit T again! This selects the unit you cycled to as your unit's target. Now hit W, and pick a weapon. It will automatically fire at the selected target.
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