NEW Big Game:Alliances WAR 5(Start 20-22 Febrary)
Now game have 13 players, 3 alliances.
20-22 febrary I plan to start the game.
This game is for war of alliances.
If you want say me who are your ally, I will replace you and your friend in nearest systems.
I didn�t play in my previous games (AW1-4). And all games has been finished by opposition of 2 very strong allies. I tried to create in game 3rd ally but all my attempts were failed.
I want to play in this game and try to change it. But because game host has very big advantages next rules will be for me in the game:
1. Password of my race to be open during game. All players can see What I do.
2. I have 11 systems connected with each other in center of map, but haven�t any warp point in other systems. 1 Very rich system (3 sun + 4 sphereworld +many rich planets) and 10 systems with 1 ringwolrd.
3. I can open and close WP any time from my systems to any systems. But only for establishing contacts and population trade (without tech and resources trade up to 100 turns).
4. All players defeated in game can be saved by me. In other words, I give one system to defeated player.
5. Up to 100 turns my military and colonization ships can not leave my systems.
6. All players saved by me create ally in game (this players and I may have partnerships with each other without limit).
I hope this will allow to create 3rd ally in game and make game more interesting for players.
Winners of previous games are:
AW1: Alex Reaper, Stalin, Vrule
AW2: Stalin, Alex Reaper
AW3: Gravey, Verm, Trinity
AW4: Verm, Trinity
Starting resources: 100000
Starting planets: 3
Home planet value: Good
Score display: allied
Technology level: Low
Racial points: 5000
Quadrant type: Mid-life
Quadrant size: Large (about 255 systems)
Event frequency: Low
Event severity: Medium
Technology cost: High
Victory conditions: One or Ally victory
Maximum units: XXX
Maximum ships: XXX
Computer players: None
Neutral empires: No
Other game settings:
1. First 30-40 turns Turn duration is 24 hours with DELAY AT WEEKEND. After it - 48 hours.
2.Finite resources
3. No surrender
4. Ally only 2 players (You may have only 1 partnership).
Also are limited trade and research and military Alliances: 2 per player.
i.e You may have only 2 TRA or 2 MA or 1 TR and 1 MA.
All other are unlimited.
5. All players start with ringworld in home system. (with different of your starting colonization type)
6. No Religious Tech!!!!!
7. Until 80 turn you cannot use stellar manipulation (i.e close and open warp point, destroy star). You may create only stars and planets. Also you may build ships with SM and in 81 turn you may use it.
Joker
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