.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old October 1st, 2005, 02:09 PM

narwan narwan is offline
Captain
 
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
narwan is on a distinguished road
Default direct fire splashes

Hi,

I just played scenario 003 as the egyptians. I noticed that my 17-pounders and 3-inch mortars did splash damage to adjacent hexes (I was firing at scout and RR jeeps) when they were using direct fire. I know that the game routines concerning splash damage have been altered but it still suprised me to see that fairly light calibre weapons have spill-over effects now too. Is there a listing somewhere of what calibres have what 'splash range'?

Also, it may have been a fluke (since it was a single game I played and there were at most 10 instances of splash damage) but I noticed that when the direct fire rounds that missed, landed in the same hex as a unit, that unit never suffered 'secondary' damage. Secondary damage from the direct fire only occured when hexes were 'hit' that were adjacent to the unit suffering secondary damage.

Narwan
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.