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Old September 28th, 2005, 04:49 PM
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Pyros Pyros is offline
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Default BETA: PLEI ME version1.0

(This has been designed with WinSPMBT version2.0)

This is the first sample of the new model.
It is very important to discuss this model as much as possible because this is where we start.

After the playtest we will analyze the scenarios in the editor in order to further discuss the various techniques.

In the next days I will comment the scenario of the sample campaign in order to explain you what is going on (scenario text missing).

Just a few words:

First scenario: In this 1-turn scenario you will make the choice between the support that you wish to have during the missions of this chapter (just select one of the 2 victory locations)

earlier(in entrance turn) "light" regimental support
more 105mm+, average 155mm+, few air assets

or

later "specialized" divisional support
average 105mm+, average 155mm+, average air assets, few heavy arty.


Secondary Mission:
2 roads of approach:

The upper will be flanked attacked by upper edge from VC troops; you must make haste in order to avoid being trapped and you must protect your transport wagons.

The lower is free but there is a reinforced NVA company that is following you, so you must make haste to the village and there you should make a defensive line along to the river in order to defend against the NVA company.
The village is an Vietcong base of operation and you will be eventually attacked by VC light troops who are hiding inside hiding pits.

BONUS OBJECTIVE:
The NVA camp of operations (just right of the village) is unprepared for your presence because every available force has been commited for the attack of the Plei Ne SP camp.
The only units left are the NVA regimental artyllery and some AA assets. Also the ammo of the enemy arty is packed and it will require time in order to become available (after turn20).
The NVA HQ has dispatched as reinforcements 1 company from upper-right direction of approach (turn30+) and one company from the right direction turn30+), so if you wish to exploit the opportunity to destroy the NVA regimental arty you must get inside the camp, destroy every arty and hold the VP locations up to the end (from the counter attack of the approaching NVA companies); in other words... their fort will become your fort.

How the result will determine your evolution in the primary mission the defense of the SP camp of Plei Me:

2 possible roads;

1. If you achieve DECISIVE victory (only if you control the VP of the camp and 2 of the others) you will play the primary mission without the presence of the NVA regimental support elements, BUT you will start your deployment at the axis-X line of 4 *** this is important!

2. If you achieve anything else (except decisive loss) you will play the primary facing the NVA regimental arty, BUT you will start your deployment the axis-X line of 20 *** 16 hexes ahead from the other clone of primary mission.

What means the above:

In the first case you will face less NVA artillery (-6 mortars), and in the second case you will arrive in the besieged camp 2 turns earlier.

The choice is yours!!!
Plan your strategy because if you wish to destroy the enemy arty park, then it may be better if you select the fast response "Regimental" support assets!!!

***Important the secondary mission is calibrated and you will never play the same game twice; the low probability entry point makes this game virtual a different game each time you re-play it.
***Try to start the game multiple times; by selecting different support assets.
***Make saves 2-3 turns before ending (up to the last moment, don't contest the VP of the camp, in order to have the choice of the victory level); this way you may play the primary mission from the two perspectives.

More info will follow.
The stage of the secondary mission is BETA and the stage of the primary mission is ALPHA.

cheers,
Pyros
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