.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old September 26th, 2005, 02:27 PM

Bernard Bernard is offline
Private
 
Join Date: Jul 2005
Posts: 40
Thanks: 0
Thanked 2 Times in 2 Posts
Bernard is on a distinguished road
Default Extra toys for scenario designers...

I've been tinkering around with the forification class recently to create a unit that isn't a unit as such but a clear "overlay" that can be placed over buildings or map features which enables them to be destroyed and have a points value allocated to them.

Basically, if you're creating a geurilla/specials forces raid type scenario, you can asign a points value to destroying a certain building, allowing you to make a scenario where you win by destroying an objective rather than holding v-hexes.

I've created 4 units:-

hut, wooden building and stone building that can be placed over buildings on the map.

railway points, which can be placed over a section of rail on the map for sabotage missions.

I've tried to create these units so that they have different properties in terms of what destroys them:-
hut can be blown up with hand grenades, wooden and stone building need something a bit bigger and railway points need at least a satchel charge.

The buildings each have a carry capacity asigned to them, so you can put infantry units in them as well. I've put them in the oob93 R&D oob so you can paste them into any oob where you want to use them. Name and points value should be changed to fit the flavour of your scenario. Maybe railway points could be renamed and used to represent blowing a bridge.

Hope these are of use to anyone who's looking to do this sort of thing.

Just thought...

If anyone could create icons for these units, you could have stand alone bits of kit like a radar installation with vision rating to boot, guard towers or GSRs for those who like Vietnam scenarios....

Also if icons could be created, you wouldn't have to overlay them over terrain features which will give them an unaturally high defence value anyway (anyone ever heard of a building dug in inside another building ;-)

If I had the brains, I could get the building icons from the terrain shape files.... anyone got any ideas?
Attached Files
File Type: zip 382813-Obat093.zip (801 Bytes, 186 views)
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.