.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old July 16th, 2005, 04:42 AM

serg3d serg3d is offline
Sergeant
 
Join Date: Jul 2005
Posts: 205
Thanks: 0
Thanked 0 Times in 0 Posts
serg3d is on a distinguished road
Default Re: Assault vs AI - too many mines ?

Mine map size 97 -77
And I'm not telling that amount of mines make game impossible. It's not even difficalt to make marginal victory. I'm telling that mine-clearing game is tedious and not much fun. Look up my first post. It's just clean-clean-clean , small fight at the end, victory. No tactical depth. If you try any movmnet not along straight path made by minecleners you end up with immobilized armor. And the amount of turns not enough to make long infantry marches. If someone want insane amount of mines, my be it would be a the good idea to make option - "AI mine heavy"
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.