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Old August 23rd, 2001, 09:45 AM
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Mephisto Mephisto is offline
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Default Re: Most bang-for-the-buck hard code changes

Well, I�m a Modder so my wishes are in this area:
1.) Give me a file like the AI_Construction_Facilities.txt for their cargo space. This way I could tell the AI exactly what units to build on a planet and how many.
2.) Let me call ship names in the AI_Construction_Vehicles.txt, not classes.
3.) A switch in the ship design file to determine if a ship is used defensively and in what fleets it should be included.
4.) Let the AI do some scrapping of buildings and old units. I already sent MM some suggestions in this area.
5.) Teach the AI how to use a medical ship.
6.) Teach the AI to scrap all research building once the tech tree is done and build intelligence instead.

With these changes I could make some cool tricks with the AI. And I really think these changes are not that much of programming work.

P.S.: Ups, that were more then 3 wishes. Anyway...
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