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Old April 15th, 2005, 02:26 PM
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Default Mod Idea - Full Fleet Mod

Right then, with SEV being just around the corner (sort of) I decided that now would be a great time to muck around with a new mod idea. Or more accurately it just popped into my head while I was staring at German vineyards.

Anway here's the plan: Replace ship construction with four branching trees. Say (names subject to improvement)
Ships of the line
Escorts
Carriers
Support Vessels

From which you research the ship hulls and various mounts/equipment you will need. So from Escorts you would get Frigate, Destroyer and Corvette as new techs to research with multiple levels. So Destroyers might go:

Level 1 - Destroyer
Level 2 - Heavy Destroyer (armour mounts, more tonnage)
Level 3 - Escort Destroyer (cheap, maintenance bonus)

To stop everyone racing for ships of the line then Dreadnought those would be very expensive technologies. There would also be bonuses for the smaller hulls.

Frigates with inhull sensors
PD lowered everywhere except when in mounts on Destroyer hulls
Inhull cloaking for Light Cruisers
Heavy Cruisers with loads of armour and good guns
Fast Battlecruisers with Battleship level mounts/firepower but less well protected


The problem as I see it is that the AI wouldn't stand a chance if, as I want from the Mod, a player needs a full fleet to cover all the options. Destroyers for anti-missile/fighter, Frigates to spot cloaks, etc. So it would have to be a humans only Mod (I think)

Anyone interested or done anything similar?
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