Re: Colonization Minister secret revealed
It looks like most of my bankruptcy problem is caused by poor design in the AI_Planet_Types file. I am very carefully rebuilding it now and will test the effect with the exact same other files as before.
Basically, I think the order of the planet types determines what the AI will colonize next, with the proviso that it will go for ruins above all else early in the game. I think it also determines what queues get to run while in bankruptcy. So this one file is the very most important of all. Second most important is AI_Construction_Facilities because it determines how the economy is built once planets have been colonized. Then AI_Research, then AI_DesignCreation and AI_Construction_Vehicles taken together. Then AI_Politics and AI_Anger but not before the others, because no matter what they specify a MEE AI will have no friends. The remainder are important, especially AI_Settings, but until the economy and military is determined they have little effect. Anybody care to comment on that prioritization ?
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