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Alneyan said:
Gandalf, do you mean having a program make the appropriate mod given the setup of the game?
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The discussions on "how to build a better AI" I tend to avoid. I dont tend to agree with many of the suggestions.. BUT just for example.. if the person chose Ulm as an AI and the MOD it created removed the cheap units from Ulm.
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I was wondering if making Pretenders dedicated for the AI would help or not. A benevolent user would create a few series of Pretender files for the AI, featuring reasonable designs, and possibly even beefed up Pretenders.
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It works very well. Actually you can do that with map commands and I have some scenario maps on my site which do that.
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Having a few such files for every nation may help the AI, while still allowing for randomness; that is, as long as the crafty player does not look at the AI Pretenders in advance. Thoughts?
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Ive suggested the same in various diffrent layouts. Newbie gods, player created opponents (anyone want to play Norfleet the Pretender of Ermor?), and player suggested provinces which could be randomly placed on maps.
www.dom2minions.com
Im sorry, in other words, Yes. There is no reason that wont work very nicely. And I would gladly offer a directories to collect player created opponents. I can add it to my nightly run so that games are created by adding 1 random Ermor file and 1 random Caelum file and 1 random... well you get the idea.