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Old August 14th, 2004, 07:24 AM
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Agrajag Agrajag is offline
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Default Re: Voting Issues

Quote:
There are a number of areas that need finalising

Choosing nations
I think there are two proposals - I am discounting FFA!

A) Random allocation to teams then free allocation to players within teams. (corolary Ermor Banned)
B) Teams alternating picks - to be picked probably by a captain but with the others input

I can live with either so choose to abstain.
I prefer the idea of choosing but it could be hard work! While random could shaft you with unbalanced sides. With 5 nations random is less likely to give an unfair match up plus there is more likelyhood of finding a nation you like.

Independent Strength

A) Low 3
B) High 7

Low will mean they get cleared quickly so allowing concentration on the other players. High means they form terrain & fit the usual MP experience.

I vote for high as this will canalise people and give more decisions - clear them or not which with L3 is not a decision. Plus low will "grow" the map size.

Score graphs
I did not mention these before (forgot)
A) On
B) Off

I do not care either way. The information is less relevant as you cannot do anything about it - you are already picking on your opponents.

Please expresss your preferences

Pickles
A (It would be a lot of trouble going for B, and you might disappoint your teammates)
B {I don't care too much, Im green as a bush [Uh... You get my point (BWAH)]}
A (It won't harm gameplay, no one is going to gang up on anyone else... And its always nice to know how everyone is doing, OTOH you might wanna keep this information concealed...)


Quote:
One other point - I do not know how the team members should be grouped on the map. I guess they should all be in contact with one another. This is probably less of an issue on a wrap round map. I was going to abdicate responsibilty for this to Zen who has kindly volunteered to set up positions. However if you have any opinions then please voice them.

Pickles
Sounds like a good idea.
Though we'd have to arrange the nations first =P



Quote:
Game summary
1. NB HoF 10

2. Stalling � let your team mates know your password to avoid staling

3. Nations � No Water nations. No Ermor if nations chosen randomly

4. Each team will chose a short Pantheon name
Your pretender name should include your Pantheon name
(or some other code to show teamness readily � same initial letter etc)

5. I do not know how experienced the B team is. I know we are quite sharky newbs - if we are still newbs even - in Team A. If there are no experienced players in Team B it may be better to swap Panther & Tauren for 2 green players from there. (Mark the Merciful lives in my house so it is too much of a pain to split him from me cf Panther & Tauren)

We seem to have 6 vs 6 too which I believe would fit on Inland.

Looks like we should be good to go in a couple of days - it always amazes me how fast games get going here.

Pickles
1. Just wanted to point out that for a 12 player game it is more common to have 15 HOF AFAIK, not that I mind that much, I actually like HOF 10.

2. Obviously!
BTW, there's a nice chance that I'll be away on vacation from end-september to mid-october (~1-2 weeks I think), if it means anything then its from End-Yom-Hakipurim to End-Sukot,

3. Agreed, especially since Ermor being Banned on random choices was my idea =P

4. Agreed, but please stick to RP names, no "Waffle Goodness" Pantheons please.

5. As I said, Im green as they go, my MP expirience includes only the Hard_Slog game, where I play CW Pangea, so its nothing of use to me (And the game is at turn ~30 IIRC).
I wouldnt mind being swapped or staying as is (Though Boron sounds pretty good from what Posts of his I read =P)
We should probably wait to hear from the other player as to their noobness =P

LAST EDIT: Everyone should leave their Emails for easier team communication.
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