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Old May 15th, 2004, 05:21 PM
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Default Re: Order vs. Luck in End Game

I, too, think that raising or altogether removing the limit of events would be nice. Maybe it could be limited to the amount of provinces you have. I have few ideas of my own, too.

New events:
One of your provinces is searched for magic sites (one path and first level only) - national limits would make sense, but it works even without them.

If a province has a lab and a mage, give that province summoning/ forging/ enchantment etc. bonus for that one turn only. Stars and Planets combine to focus Astral power to that province or something...

And small changes to existing events:

Making the amount of gems found a random, open-ended roll.

Giving you some free sacred troops of your nation, amount dependant on power. That is, Flagellants limited to Marignon only, other nations would get Heart Companions, Vanir, _a_ Niefel Giant, Wardens etc... More thematic, but for some nations a really nice bonus too.
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