Re: Proposed Modding Cost Guidelines
After a brief comparison between similar units found in the different nations I think one can safely assume that there is no built in formula in unit cost.
Take a look at the various priest units of the human factions. Stats are readily comparable but costs don't follow a logical pattern. I assume that Illwinter considered more factors then just stats and abilities. Making a detailed guide seems to be a very difficult task. I could not come up with a cost for "Heal" when I tried using the current formula on the Arcosephale Priestess.
I can only hope that one of the Illwinter team finds the time to comment on this thread since they surely had some kind of plan when they created units. Most units got nice round costs in gold indicating an estimated value rather than a formula though.
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