
March 1st, 2004, 08:20 AM
|
 |
First Lieutenant
|
|
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Programming Contest
Quote:
Originally posted by Saber Cherry:
Problem: Determine the best path for a mage to search friendly provinces. Yes, this is harder than it sounds to make optimal. But it is not very difficult to make a working solution, even though the description below may seem difficult.
|
What, exactly, do you want us to solve? What should be the output?
I mean, there are a lot of things one can optimize for. Number of searched provinces within X turns? Number of likely sites within X turns? First turn where one searches a province?
|