Could someone explain why we can not have over 255 systems? What exactly happens when you exceed this number and why?
I want to have a game with up wards of 350 systems in it, but am fearfull that will cause problems, and I do not know why. Your help is appreciated as always.
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patrick Stewart as Captain Picard
UCP/TCO Ship Yards