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Old November 18th, 2003, 10:58 AM

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Default Theme Wars (Race/Theme Balance)

As has been stated before; certain themes/races need balance. As a player in a multiplayer enviroment with now the full game; I hope we can better improve or diversify this already excellent game by pointing out flaws, both subtle and blatent. This is only for Race/Theme balance and not GUI, Crafting, Technical, Spell balancing; though those may in some way have an impact on the balance of Race/Themes.

I'll start it off with the most obvious. Maybe Dev's and Players can have their input heard or ways in which to address these concerns.

Abysian (Default)
Abysian (Blood of Humans Theme)

Total difference of the race base to the Theme:

BoH = Scale Heat 2 Maximum.
Aby = Scale Heat 3 Maximum.

BoH loses -40 DPoints. This may be argued that having a lower scale heat is better when trying to expand your domain; but all the BoH infantry still gain Strength by being in Heat so they effectively lose -1 STR.

BoH = Smouldercone +4 Fire Gems
Aby = Smouldercone +5 Fire Gems

They also lose 1 Fire Gem a turn and don't gain anything in the process. Overall weaker.

BoH = Theme Only Commander/Units.

Abysian Commander - Vanilla low ranking commander. Less powerful than the Warlord except with a Shield.

Newt - 90 Gold, 2 Resources, 1 Fire, 2 Priest Research 3, Sacred

Guardian of the Pyre - Gold 55, Resources 30, Sacred, Heat, 100 Fire Resistant, Heat, Survival

Abys = Theme only Commander/Units.

Beast Trainer - Commander for Magical Beings

Warlord - Vanilla Commander of troops, ambi with axes.

Demonbred - 260 Gold, 6 Resources, Flying, Sacred, 2 Fire, 2 Blood, Heat, Priest 3, 6 Research.

Units:

Salamander - Armor piercing unit. One of the few Abysian units that has 2 Overland movement.

Lava Warrior - 55 Gold, 30 Resources. Compared to the Guardian of the Pyre it has -3 Precision, -3 Protection, +1 Magic Resistance, +6 Encumberance, +3 Berserk, and Ambi Morningstars.

Conclusions:

BoH doesn't change the concept of Abysia at all. It only provides them with losing some of their versitility (in the Demonbred and Salamander), DPoints, Inability to Choose Desert Sun in order to retain your high heat Dominion, less innate gem income and a low end researcher that is recruitable everywhere in the Newt.

There was no change to resource costs of the Abysian infantry or added blood involvement. Thus overall weakening the entire race.

How do fix it? Suggestions?
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