Re: An AI question for a Dev
Not bad. Not bad at all. You went a different direction than I thought you would. I must admit that I expected to do alot of "AH HA! but look at this" Posts but you cut me off.
So rather than a full scripting language with if-this then-this triggers and responses, you are looking more for external variables? Allowing the game to do the recognition and math?
OK for troops that can work. And although I can see alot of "the AI did a stupid thing" it might also provide some intelligent moves. So how would you set the parameters for Ulm?
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