October 12th, 2003, 04:31 PM
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Join Date: Nov 2000
Location: Portsmouth, NH
Posts: 31
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Re: What is this piece of CRAP.....!
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Originally posted by milo:
quote: I'm guessing the 2D movement was a DESIGN consideration
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Yes, of course it was. ... as opposed to a lack of programming skill or resources, which the first poster seemed to imply. I was on your side with that statement.
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However, just providing the player with some kind of pitch control would not be sufficient. Just off the top of my head, the game would also need:
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Believe me, I fully understand and appreciate all the other functions that would be needed to bring 3D movement into the game (AI is certainly a very large consideration). I'm not coming into this discussion as a player, but as a programmer myself.
Still, I feel that just producing the game that they produced was half the battle right there.
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All that would result in a huge change of emphasis in the way Starfury plays. The game would become less goal-oriented, and more process-oriented. It would also become more difficult, especially for people who have a hard time solving spacial puzzles.
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Very true. It WOULD have been a completely different game. That isn't necessarily a bad thing... first person shooters are difficult for me, but that doesn't mean they're poorly designed.
I think some of us were coming from the angle of "Wow. It's Elite with capitol-class ships, a third-person view, and more strategic considerations."
From a super-tactical point of view, yes, that's exactly what it is. You've got a mostly freeform trading game with ship-to-ship combat, and vessel design.
From a tactical viewpoint, that's not what we got at all. Spacial "puzzles" were a key part of Elite, but they aren't quite there in Starfury (or at least not in a 3D environment).
Take a look at 'Star Trek: Bridge Commander'. I think the gameplay could've been improved significantly in that title by streamlining and simplifying all of the combat/control options, and that's sort of what I expected out of Starfury.
In spite of that, I felt that Bridge Commander managed to provide a game with an EXTREMELY strategic/tactical feel in three dimensions. In that game, it FELT like you were piloting a capitol ship.
I've seriously considered building a "Car Wars" mod for Starfury. That's how generic the 2D movement feels to me (and, on the flipside, shows how flexible the modability feature is).
Regards,
Corporate Dog
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