Some questions after a game or three
I'm finally getting to the point where I understand SE4 well enough that I don't think any of my remaining questions are too stupid (could be wrong, though--it's been a LONG time since MOO2 for me).
1. Is it possible to determine in advance how many usable spaces a planet will have if it is colonized? It's hard for me to decide what order to colonize planets in without that information.
2. Is it possible to change the "role" of a colony (the first question it asks you about when you form the colony)? I know it doesn't affect anything, but if I'm going to use that field I'd like to be able to change it.
3. Are there any technologies that increase the number of usable spaces in your colonies? If so, are they implemented in the demo?
4. Has anyone on the Web taken a first stab at making a graphical representation of the SE4 tech tree? If so, what's the URL?
5. How exactly do the three percentages associated with a planet change things? Do they modify the productivity of resource production plants on that planet? If so, when you click on a colony, click over to its facilities, and click on a resource production plant, why doesn't it show the real production of that facility?
6. How does a planet's population affect things? It doesn't seem to have anywhere near as much effect on the production queue as I would expect.
7. What's the difference between "no treaty" and "war"? In the game I'm currently playing, I was sneak-attacked by a race, went on the defensive, built a military, flattened his fleets, carpet-bombed a couple of his planets, and got him to surrender--all without either side declaring war.
I've been doing all right, particularly since the AI just does NOT seem to know what to do against a well-executed Kaufman Retrograde--build ships heavy in missile weapons, move towards the enemy, and the second you're in firing range let fly and start moving away from the opponent. The AI never seems to realize that he'll never get in firing range of his beam weapons if I keep moving away, so he keeps coming to get more and more missile volleys. (Yes, he could mess me up by building enough point-defense guns, but he hasn't so far.)
Thank you for any and all information you can provide.
|