Re: The Rage Collective v1.2
Another thought hit me as I was driving to work:
One problem that I have seen early in the game is that the AI queues up three or four items in the construction queue and never removes items from the queue. So, the Rage may have three colonizers queued up in the only shipyard when they are attacked. Even if they shift to a war footing, it may be six turns before they start building a warship.
Is there any way around this that any of the modders know? Ideally, when the mode shifts, the queues should be redone to match the new requirements. Either that, or there should only be one thing in each queue at a time so that they will adapt to the new circumstances faster.
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