.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old March 30th, 2001, 02:18 AM

Magus38 Magus38 is offline
Corporal
 
Join Date: Mar 2001
Location: Toronto, ON, Canada
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Magus38 is on a distinguished road
Default Klingons/Romulans Research Score

I have been using God Emperor's latest Klingon and Romulan mod (both shipsets and AI) in conjunction with the latest Version of Mephisto's Modpack. Everything was working well together, but then I noticed something peculiar. I had been observing the score of the various races when I realized the the research level of the klingons (and to a lesser degree the Romulans) was absolutely rocketing. I was generally ahead of the pack in tech at turn 120 of the game, producing around 45k of research and having a tech level of around 80, while the majority of races were sitting between a 40 and 60 tech level approximately. This made sense because I was devoting more resources to research than most others. The Klingons, however had an insane tech level of around 140. They were not, moreover, producing more than 15k of research, about a third of my output.

My question is how are they doing it? How did they almost double my tech level (tripling most others) while at the same time producing about one third the research? Stranger still is that when I examine their designs I see no evidence of these atronomical advances. Is the design of their respective AI's giving them some kind of advantage beyond sound strategy? Is the score incorrectly reflecting their tech level?

In every other way the mods are fabulous, improving the challenge offered by the game twofold, thanks to God Emperor, Mephisto and many others. Final thanks go out to Tampa Gamer who's revamped sounds add tremendously to the gaming experience.

[This message has been edited by Magus38 (edited 29 March 2001).]

[This message has been edited by Magus38 (edited 29 March 2001).]

[This message has been edited by Magus38 (edited 29 March 2001).]
__________________
Going along with the conditions of the world, without hindrance. Conditions of the world going along with conditions of the world, going along is a condition of the world when going along - this is called without hindrance.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.