So it's been a while since I've kicked around ideas for a PBW game. I was thinking what might be interesting is a game with multiple different victory conditions, any one of which you could acchieve to win the game. More then just the standard in-game VC's though. Stuff like:
Empire explored x% of the map. Obviously no ancient race if we go with this one.
x million minerals produced per turn. Or rads/orgs/research/or intelligence. Would work for any of them, although the actual x value might be different for some.
x million resources in storage
Create, colonize, and maintain a ringworld for x years. (Wonder victory.
) If you build a ringworld you'd have to announce it, although not until you want to. The clock on maintaining it wouldn't start until you did, so you could build up your defenses first.
x billion population
x thousand ships/bases. We'd need some rules on this one, like no empty ships, and you have to have enough economy to maintain all of them by the end to have the victory be valid. You could have mothnballed fleets, but you'd have to be able to unmothball them and be able to pay the maintenance for a turn for it to count.
None of these are original thought on my part. But the new idea (new to me anyway) here is to have a game where any of a dozen or so strategies would be a valid path to victory instead of the typical kill 'em all game. Although that would work too if you prefer it.
You could and probably would have a couple you were working towards at any one time. Some are complimentary, others not so much.
I think the best thing would be to play this with score on. Although it might be interesting with score off as well.
Ideas?