Modding: How to tell the AI to handle QNP-System
Hi everyone.
Im wondering how i could tell the AI to handle a propulsion system based on QNP. Right now i have engines with have a power of 2, 3, 4, 5, 7, 9, 11.
I made all ships to need approx 1 engine for each 50 kT to get a movement point. I thought the best solution would be to create one designcreation for each hull size, just to make sure the "minimun engines" setting is okay. Unfortunally this value is based on the engine with a power of 2. So early on ships are rather slow (2-3), though like they are supposed to be.
But later on, as tech advances, the AI will still add the same amount of engines, but those engines are far superior, and so the ships move with like 10 sectors per turn. To make it even worse, my engines dont store supply and INCREASE supply need. So in fact the AI constructs super-fast ships which deplete fuel like there is nothing else. Im just talking about minimum engines settings, to make it EVEN worse, sometimes more engines get placed due to the maximum engines settings (which is okay early game)
I need help handling this, i want the AI to design ships which are just as fast or slightly faster than ships which have one or two tech levels of propulsion more. Unfortunally i dont see a way to achieve this.
please help! thanks
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