October 26th, 2003, 04:11 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Abilities for objects in SE5!
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Either a weapon that drains supplies, or damages shields only and drains supplies
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You should be able to mod the damage type in ways like this. If necessary in a mod, you should be able to make a weapon that skips shields with low phasing level, does 123% damage to higher phased shields, something similar with armor, drains supplies and destroys talismans.
[quote]Reflective shields - Component Ability - shields that have a % chance to reflect any energy attack for no damage. Maybe a small chance to reflect the attack back on the shooter.[quote]
Not all lost shots should be harmless, there should be a chance of hitting an unintended target friendly or enemy.
Warp time
Maybe a distance in sectors instead or in addition to a fixed time.
Another problem would be how do you access a ship that is in within a wormhole/hyperspace. Can you change course or give orders
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