An idea to make construction more realistic
I've been updating the VehicleSize.txt and stumbled unto something that I like a lot. If this has been mentioned before sorry.
The idea is change the cost of facilities and ships, and an aspect of fighters.
With ships and facilities this is what I thought
Bitmap Name := Destroyer
Vehicle Type := Ship
Tonnage := 800
Cost Minerals := 1600
Cost Organics := 1600
Cost Radioactives := 1200
Cost Minerals := Tonnage * 2
Cost Organics := Tonnage * 2
Cost Radioactives := Tonnage + ((Tonnage)*.5)
**(This is just for the hull cost, no components included)**
If you double the cost of minerals for construction of ships and facilities it makes more realistic in terms of length of construction and also resource costs. The cost of organics represents an abstract way to represent works and food consumption, and the radioactives can represent wiring and other minor things. If you use this method than there is more of an equal balance of used resources and also because of a ship or facility of any size would take an enormous amount of resources realistically.
Now with fighters if you increase the radioactives and organics like above, the fighters could be completed in less time compared to ships and facilities but you would also add more realistic resource usage because of the workers food consumption.
This is just a thought and I welcome any suggestions or adaptions to this idea.
[This message has been edited by SunDevil (edited 23 February 2001).]
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