.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old February 24th, 2001, 02:18 AM

DaveMan DaveMan is offline
Private
 
Join Date: Dec 2000
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
DaveMan is on a distinguished road
Default Re: DaveMan MOD Version 1.0

I've thought of that Kimball, and I think I should make 5000 racial points.

I think I'll change it in the next Version with the new AI construction files.

I have a question, have any of you played a whole game with Version 1.27 and the MOD? And how did the AI react to you? Because I've only took the time to make the MOD work with 1.27 and played a short full tech game, didn't get time to find the AI in a 250 system quadrant though.

And Raynor, I have played my MOD many time (Man it's fun kicking the AI's a..),
and all the components and facilities work well, exept the "OMEGA Reactor", that doesn't really work the way I wanted it to.

[This message has been edited by DaveMan (edited 23 February 2001).]
__________________
David, Emperor of the Konyan Empire
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.