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November 9th, 2002, 04:16 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SJ and Dumbluck, Re: No AI mod files
No problem. I've still got plenty of other things to mod in still
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November 10th, 2002, 02:03 AM
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National Security Advisor
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SJ and Dumbluck, Re: No AI mod files
Here they are. Sorry it took so long.
1036843234.zip
Geoschmo
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November 10th, 2002, 10:37 AM
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Lieutenant Colonel
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Re: SJ and Dumbluck, Re: No AI mod files
Hell, man, I'm just getting started! Is there any easier way to transfer Geo's work over to gold than the old "search, cut, & paste"?
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November 10th, 2002, 05:59 PM
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Shrapnel Fanatic
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Re: SJ and Dumbluck, Re: No AI mod files
It may be easiest to just delete all the AI files in your mod, and then paste the No-AI modfiles into the three generic AIs...
Would that work?
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November 10th, 2002, 08:37 PM
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Re: SJ and Dumbluck, Re: No AI mod files
The only reason to do any cut and paste is if your mods have races in addition to the 20 stock races. Otherwise what SJ said should work. Or you could just copy the entire NoAIMod into your mod and say yes to all when it asks if you want to replace.
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November 11th, 2002, 09:51 AM
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Lieutenant Colonel
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Re: SJ and Dumbluck, Re: No AI mod files
Quote:
Originally posted by geoschmo:
... Or you could just copy the entire NoAIMod into your mod and say yes to all when it asks if you want to replace.
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That would fit under the description of "easier"...
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November 13th, 2002, 12:15 AM
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National Security Advisor
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Re: SJ and Dumbluck, Re: No AI mod files
Hold on dumbluck. I didn't read this right the other day.
Quote:
Originally posted by dumbluck:
Hell, man, I'm just getting started! Is there any easier way to transfer Geo's work over to gold than the old "search, cut, & paste"?
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The NoAiMod files I posted in the Shrapnel mod forum the other are already Gold ready. You just need to copy them into your mod and the AI will be effectively neutered.
Geoschmo
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November 13th, 2002, 12:39 PM
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Re: SJ and Dumbluck, Re: No AI mod files
Actually, in that statement I was refering to your work on the AoW mod, not the noAI mod. But as I later deduced (correctly, I hope), the AoW mod is already "goldified".
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