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  #1  
Old November 4th, 2002, 03:06 AM
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Default Effect of defensive bonuses on mines?

Mines kill ships!

Do defensive bonuses affect the ability of mines to damage ships?

If so, how do the following affect mine damage.

1) Small ship size bonus (escort, frigate, destroyer, light cruiser)?
2) ECM?
3) Ship experience?
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Old November 4th, 2002, 03:13 AM

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Default Re: Effect of defensive bonuses on mines?

No, bonuses don't help.

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Old November 5th, 2002, 08:12 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: Effect of defensive bonuses on mines?

Sort of related - Would putting Armor or shield skipping ability (Via a Mod) have any effect?

How about putting a component with the long range scanner attribute - would the mine allow you to then see ship components?

Also a self-destruct component - would this work?
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Old November 5th, 2002, 07:59 PM
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Default Re: Effect of defensive bonuses on mines?

My impression is that mines always work. Is this true?

Assume it takes 1 mine to kill a ship. It makes no difference if I have one mine or the max of 100 in the sector.

The ship seems to get killed, period. It doesn't have a chance of making it through the sector.
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Old November 5th, 2002, 10:54 PM
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Default Re: Effect of defensive bonuses on mines?

Quote:
Sort of related - Would putting Armor or shield skipping ability (Via a Mod) have any effect?
Yes. P&N includes null-space warheads, Ion (engines-only), and Tachyon(weapons-only) warheads for mines.

One of the patches fixed it so that once all weapons or engines are gone, the ion and tachyon mines will stop exploding, and wait for the next fleet to enter

Mines will always hit unless they are swept by a sweeper, or run out of targets that they can damage.

[ November 05, 2002, 20:55: Message edited by: Suicide Junkie ]
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Old November 6th, 2002, 01:44 AM
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Default Re: Effect of defensive bonuses on mines?

Quote:
Assume it takes 1 mine to kill a ship. It makes no difference if I have one mine or the max of 100 in the sector.

The ship seems to get killed, period. It doesn't have a chance of making it through the sector.
Each mine inflicts as much damage as the total of the warheads on it. If the ship can withstand more damage (excluding shield points) than that, it will take more than one mine to kill it.
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Old November 6th, 2002, 02:49 AM
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Default Re: Effect of defensive bonuses on mines?

Quote:
Originally posted by Taz-in-Space:
Sort of related - Would putting Armor or shield skipping ability (Via a Mod) have any effect?

How about putting a component with the long range scanner attribute - would the mine allow you to then see ship components?

Also a self-destruct component - would this work?
Mines already skip shields. And yes mines can me modded to skip armor. Nasty things that.

Don't think the scanner would work, simply because mines don't give you a system view to begin with. Although that would need some testing to know for sure.

Self destruct is not needed for mines. They have a built in self destruct ability. It's hardcoded.

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Old November 6th, 2002, 03:47 AM
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Default Re: Effect of defensive bonuses on mines?

Quote:
Originally posted by capnq:
quote:
Assume it takes 1 mine to kill a ship. It makes no difference if I have one mine or the max of 100 in the sector.

The ship seems to get killed, period. It doesn't have a chance of making it through the sector.
Each mine inflicts as much damage as the total of the warheads on it. If the ship can withstand more damage (excluding shield points) than that, it will take more than one mine to kill it.
I don't think I phrased my question clearly.

Take WWII. A marine ship had a greater chance of surviving its passage through mine-laden waters if there was only one mine and not a hundred. The probability was good that the ship and the sole mine would not come into contact to detonate the mine. With one hundred or more mines, the risk of coming into contact with a mine increases a hundred fold.

In SE4 the sole mine always seems to detonate (in my limited experience).

Edit: My original question was

Quote:
My impression is that mines always work. Is this true?
Put another way, is there a 100% certainty that the sole mine and the ship will come into contact to detonate the mine?

[ November 06, 2002, 01:54: Message edited by: tbontob ]
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  #9  
Old November 6th, 2002, 04:01 AM

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Default Re: Effect of defensive bonuses on mines?

From my understanding - yes, if you enter a minefield without enough sweeps you will get hit.
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Old November 6th, 2002, 05:01 AM
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Default Re: Effect of defensive bonuses on mines?

Reworking the mine system is one of the big requested features. Vote for it in the POLL->things we'd really like in Next Patch (Platinum II) thread, and then send an email to:
[email protected] and ask Aaron personally (and politely of course)
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