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November 2nd, 2002, 10:25 PM
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Sergeant
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starmaps
i want to create a starmap. is there a maximum # of starsystems you can put on a map. what i am thinking of doing is to ramdomly create a starmap then add empty starsystems to fill the space. they would allow you to create warppoints to other systems without having to go in one jump, find hidden star systems, or create them from nebulae and asteroids, etc. i realize that would be a total of 3082 starsystems.
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November 2nd, 2002, 11:00 PM
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General
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Re: starmaps
There's a hardcoded limit of 255 systems; that's the highest it can be set in Settings.txt .
You'll also need a larger SystemNames.txt file; there are several available. The standard file only has around 140 names, IIRC.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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November 2nd, 2002, 11:20 PM
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Shrapnel Fanatic
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Re: starmaps
You can make systems have more objects in them, thereby simulating more systems, while still having only 255.
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November 2nd, 2002, 11:39 PM
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Sergeant
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Re: starmaps
oh well.
another question. is there a way to add ringworld and sphereworld as possible planet types when creating maps using automated map generation.
and another one. anything out there that will allow you to turn gas giants into mini-suns like in 2010 then build ringworld or sphereworld around them.
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The vastness of space and time, and I end up here?
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November 2nd, 2002, 11:48 PM
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Re: starmaps
Quote:
Originally posted by desdinova:
oh well.
another question. is there a way to add ringworld and sphereworld as possible planet types when creating maps using automated map generation.
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Try calling for them in the planet size in SystemTypes.txt. I do not know if it will work or not.
Quote:
Originally posted by desdinova:
and another one. anything out there that will allow you to turn gas giants into mini-suns like in 2010 then build ringworld or sphereworld around them.
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No, you cannot do that. Planets cannot be changed into stars. If you destroy a Planet, you get an Asteroid Belt, which also cannot be changed into a star.
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November 3rd, 2002, 12:40 AM
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Sergeant
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Re: starmaps
Thanks i will give it a try
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The vastness of space and time, and I end up here?
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November 3rd, 2002, 07:26 PM
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Major
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Re: starmaps
desdinova, I have SystemNames.txt file if you are interested. About 4k unzipped.
mlmbd
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November 3rd, 2002, 09:18 PM
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Re: starmaps
FQM has a 371 KB system names file, with 39824 names in it.
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November 3rd, 2002, 09:49 PM
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Re: starmaps
Quote:
Originally posted by mlmbd:
desdinova, I have SystemNames.txt file if you are interested. About 4k unzipped.
mlmbd
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thanks i would be interested seeing it. i have started going through all the others on the net and trying to combine them. would you mind if i added it to the list?
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November 3rd, 2002, 09:54 PM
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Sergeant
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Re: starmaps
Quote:
Originally posted by Imperator Fyron:
FQM has a 371 KB system names file, with 39824 names in it.
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thanks, i have just looked at it. you have quite a collection. dont have to worry about seeing the same names on every starmap with your list
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The vastness of space and time, and I end up here?
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