|
|
|
|
|
October 22nd, 2002, 12:11 AM
|
Corporal
|
|
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
To Suicide Junkie
I'm playing the P&N mod 3.1b and I've noticed that NONE of the other races colonize- not a single one. I'm wondering how to approach this mod now because it basically became a walk through for me. I absolutely love the tech. in this mod!. But should all the other races be choosing pirates or nomads? Shouldn't some be colonizing? Or should I be approaching the mod as a pirate or nomad in order to play as it was designed. Can I go to the traits file and delete the pirates/nomads trait option? Would that make the races into colonies while still allowing me to play with your awesome tech. I need your help here!
|
October 22nd, 2002, 12:22 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: To Suicide Junkie
All of the AIs should be purchasing the Normal Trait.
You do have to set the game up for at least 2000 points, though, or the AIs don't have a chance to choose traits.
If you have added new races, such as TDM, you will also need to use the AI Patcher.
P&N is designed to be playable with the human as a Normal race. It will be a bit easier than standard SE4 or TDM, though.
The Pirate and Nomad traits are there for a much harder and very different type of game.
__________________
Things you want:
|
October 22nd, 2002, 12:28 AM
|
Corporal
|
|
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: To Suicide Junkie
I gave all of the races maximum on everything. But even by turn 50 not a single race had colonized another planet. I simply took my ships and glassed all their planets. It seemed to me that it was easier than the normal game. In the regular game the other races were colonizing and building fleets. That's another thing I noticed was the absence of fleets. If all the races are suppose to choose normal where do the pirates and nomads come into play?
|
October 22nd, 2002, 12:33 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: To Suicide Junkie
All the AIs should be picking the Normal trait...
If you right-click on one of them, and check out which traits they have purchased, what does it say?
The Pirate and Nomad traits are there for the human player to choose, and result in a totally different game. It basically turns into an up-close-and-personal game of survival at any cost.
When you are playing as a Pirate or Nomad against properly working normal AIs, you can and should use any cheap tricks you can come up with. Tactical combat is a must, and capturing ships for tech is very important.
[ October 21, 2002, 23:44: Message edited by: Suicide Junkie ]
__________________
Things you want:
|
October 22nd, 2002, 12:42 AM
|
Corporal
|
|
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: To Suicide Junkie
I clicked on about a half dozen and they were all normal traits. How do you account though, for the fact that not a single one is colonizing. This is about turn 56.
|
October 22nd, 2002, 12:45 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: To Suicide Junkie
Hrm...
The colony ships don't have a 3life-support requirement, do they?
__________________
Things you want:
|
October 22nd, 2002, 12:48 AM
|
Corporal
|
|
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: To Suicide Junkie
Yes they do.
|
October 22nd, 2002, 12:52 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: To Suicide Junkie
That would be why they're not building colony ships then...
I didn't think that little test tweak had gone beyond my test game with Fyron.
__________________
Things you want:
|
October 22nd, 2002, 12:55 AM
|
Corporal
|
|
Join Date: Dec 2001
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: To Suicide Junkie
What do I need to change in the data/ship file? Make it 1 life support?
|
October 22nd, 2002, 01:02 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: To Suicide Junkie
That should do it.
I'm on dialup right now, so I'll have the official link corrected by tomorrow.
__________________
Things you want:
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|