.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 11th, 2001, 05:20 PM

HreDaak HreDaak is offline
Corporal
 
Join Date: Nov 2000
Location: Helsinki, Finland
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
HreDaak is on a distinguished road
Default Re: Warp Point damage

Nice work, any more information on this matter is greatly appreciated .



[This message has been edited by HreDaak (edited 11 January 2001).]
Reply With Quote
  #2  
Old January 11th, 2001, 08:13 PM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: Warp Point damage

Since the AI has such a hard time with unstable warp points,I lowered the damage point value on them from 200 to 50.
Reply With Quote
  #3  
Old January 12th, 2001, 02:17 AM

KiloOhm KiloOhm is offline
Corporal
 
Join Date: Dec 2000
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
KiloOhm is on a distinguished road
Default Warp Point damage

OK, seeing my empire was trapped in the sector with one lone damaging warp point, I did some experimentating with Armor and warp points.

Here's my observations:

  • For normal large damaging warp points. 160 points of armour will get you through unscathed (I used 4 Armor III's on my ships to get through). You will NOT RECEIVE ANY DAMAGE (or at least the chance is VERY SMALL). These points are more solid blue.
  • For the large unstable warp points that are fluxuating (sorry I don't remember the exact words they use in the game). These are the ones that are kind of hazy looking, not as solid blue as the normal damaging ones. The damage appears to be random. 160 points of armor will get you through about 50% of the time. 200 points will get you through about 80% of the time.[/list]
    As I play more, I'll try to add to this list about unstable warp points. Next I'm going to see what size of the warp point does.

    ------------------
    Regards,
    KiloOhm



    [This message has been edited by KiloOhm (edited 11 January 2001).]
__________________
Regards,
KiloOhm
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.