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September 13th, 2002, 08:45 PM
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Corporal
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Ship Prototypes
When I have a new ship design, it's flagged with the word "prototype". Does being deemed a prototype have any affect on the game itself? (i.e. a higher production cost for the first one off the assembly line?) or is it just there for show?
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September 13th, 2002, 08:48 PM
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Captain
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Re: Ship Prototypes
I means you don't actually have one built and in the fleet yet. The only signifigance is that the first one is labeled 0001. To some players, they take huge psychological blows when this ship is destroyed, but it's different for all gamers.
[ September 13, 2002, 19:49: Message edited by: sachmo ]
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September 13th, 2002, 08:58 PM
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National Security Advisor
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Re: Ship Prototypes
The main difference is that you can edit a prototype design. Once you add one to a queue or build one you cannot edit it anymore. You can copy it or upgrade it, but these make new designs.
Geoschmo
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September 13th, 2002, 09:07 PM
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Colonel
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Re: Ship Prototypes
Quote:
Originally posted by geoschmo:
The main difference is that you can edit a prototype design. Once you add one to a queue or build one you cannot edit it anymore. You can copy it or upgrade it, but these make new designs.
Geoschmo
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I dunno, I think the purpose of the PROTOTYPE label is to let you know that you can edit it. One you add it to a queue, if if you take it off, it's no longer a prototype and can't be edited.
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September 13th, 2002, 09:12 PM
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National Security Advisor
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Re: Ship Prototypes
Quote:
Originally posted by Arkcon:
quote: Originally posted by geoschmo:
The main difference is that you can edit a prototype design. Once you add one to a queue or build one you cannot edit it anymore. You can copy it or upgrade it, but these make new designs.
Geoschmo
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I dunno, I think the purpose of the PROTOTYPE label is to let you know that you can edit it. One you add it to a queue, if if you take it off, it's no longer a prototype and can't be edited. Uhhhh, is it just me or isn't that exactly what I said?
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September 13th, 2002, 09:16 PM
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Lieutenant General
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Re: Ship Prototypes
that is what you said, but he did add some misinformation to it. if you take a design off of a queue the same turn that you put it on, you can then go back and edit it.
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September 13th, 2002, 09:21 PM
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Shrapnel Fanatic
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Re: Ship Prototypes
Who here has ever cried over the loss of 0001 ship? Not me........
All though if I have a ship that is 0001 or even 0002 for a long time, I will send it to the homeworld and mothball it. For historical sake.
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September 13th, 2002, 10:08 PM
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Colonel
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Re: Ship Prototypes
Quote:
Originally posted by geoschmo:
Uhhhh, is it just me or isn't that exactly what I said? [/QB]
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Sheesh. Sorry Geo. I just flaked out there for a minute. I just re-caffinated. But I'll stop posting for today anyway. 'Tho I'm pretty sure I had the game refuse to allow me to edit a ship that had been in a queue, even if it's out of the queue. That was for one of the many times I made an engine-less stellar manipulator.
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September 13th, 2002, 10:41 PM
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Shrapnel Fanatic
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Re: Ship Prototypes
Is there a difference between pulling a prototype out of a queue on the turn you put it in, and trying to pull it out & edit a few turns later?
Also remember that you have to hunt down every copy in any build queue, even if it is not at the front!
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September 14th, 2002, 12:00 AM
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Colonel
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Re: Ship Prototypes
Quote:
Originally posted by Suicide Junkie:
Is there a difference between pulling a prototype out of a queue on the turn you put it in, and trying to pull it out & edit a few turns later?
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Hmmm... now see, I was gonna test this some lazy Sunday afternoon, but if I have to test both ways, well ... I'm starting to doubt that this info is worth it.
Well, to answer questions from another thread, I'm gonna test drone warheads, thats for sure. I've ignored drones until now because getting them seems like wasted research. But they've become interesting in their uselessness, if that makes any sense
[ September 13, 2002, 23:03: Message edited by: Arkcon ]
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