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January 12th, 2019, 04:37 PM
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Sergeant
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Join Date: Apr 2007
Location: U.S. (GA)
Posts: 225
Thanks: 23
Thanked 27 Times in 19 Posts
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Re: Choosing sides in Meeting Engagement
Mobhack,
Around when will be the next game update?
Thanks for keeping this game great!
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January 12th, 2019, 05:01 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
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Re: Choosing sides in Meeting Engagement
Around the same time it usually is...... Late March if all goes well
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January 14th, 2019, 06:56 PM
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Sergeant
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Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 230
Thanks: 184
Thanked 55 Times in 44 Posts
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Re: Choosing sides in Meeting Engagement
I think the simplest solution to this problem wound be to have player one's forces always start on the left side of the map and player two's forces always start on the right side of the map. Simple, a person reads left to right, right? I find its only a problem when you make a map and use in a random battle. Dives me crazy, especially when you worked on a map for hours, then use it in a random battle, and discover that the wrong guys are defending the wrong terrain or on the wrong side of the river. What's that old saying? In **** river without a paddle.
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January 14th, 2019, 07:24 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
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Re: Choosing sides in Meeting Engagement
But players expect the Germans to be on the West and the Russians on the East side of the map. Even though in the game, there is no East and no West, unless a scenario designer labels his map with a direction.
Its just convention, and the players are used to the Russians on the right and the Germans on the left after a couple of decades of the game being in existence.
You get used to what side is assigned for the majority that always line up the same way with a given pairing. It is really only when trying a new combination pair (or one of the few pairings that does give out random sides) that people find the "problem", and in the meeting engagement generally since the V-hexes there are all neutral.
Basically, if you are generating a random battle with a pairing that is new to you then just set up a meeter and buy the HQ only as a throwaway. Then you can see the side assigned and also in the view map screen you can try the random map assignment multiple times and see what the battle location maps are for the pair by generating 20 or so. Then exit the throwaway test and set up the actual battle.
However, if we label what the sides are in some way then this goes away.
As for your custom map - you need to know the pairing that you are designing for.
But player 1 always on one side and player 2 on the other would have been the best design decision, if it had been taken in the original SP1 game at launch, IMHO. It's sweet and simple.
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January 20th, 2019, 07:19 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Choosing sides in Meeting Engagement
Quote:
Originally Posted by Dion
I think the simplest solution to this problem wound be to have player one's forces always start on the left side of the map and player two's forces always start on the right side of the map. Simple, a person reads left to right, right? I find its only a problem when you make a map and use in a random battle. Dives me crazy, especially when you worked on a map for hours, then use it in a random battle, and discover that the wrong guys are defending the wrong terrain or on the wrong side of the river. What's that old saying? In **** river without a paddle.
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Apart from in a campaign this would work well , switch your deployment to the right side simply by playing as player 2.
__________________
John
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