.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #151  
Old February 21st, 2018, 01:25 PM
RecruitMonty's Avatar

RecruitMonty RecruitMonty is offline
Captain
 
Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
RecruitMonty is on a distinguished road
Default Re: Height Maps

I can't seem to zoom in to the level of the grid. Might have something to do with Microsoft's absolutely useless "Edge".
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
Reply With Quote
  #152  
Old February 26th, 2018, 03:59 AM

dmnt dmnt is offline
Sergeant
 
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
dmnt is on a distinguished road
Default Re: Height Maps

There are some bugs in that experimental version... I'll try to iron them out ASAP.
Reply With Quote
  #153  
Old March 4th, 2018, 07:35 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,378
Thanks: 101
Thanked 619 Times in 410 Posts
MarkSheppard is on a distinguished road
Default Re: Height Maps

This is a 2019-2020 Feature Request

I am just wondering if it might be possible to add more flags to the SP random map generator; so that the RNG can leave the underlying contour map intact, and instead overlay terrain types/trees, etc on the map?
Reply With Quote
  #154  
Old March 4th, 2018, 07:47 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Default Re: Height Maps

That was already on our work list for consideration last April but untangling the interconnected code is more complicated than it sounds.
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #155  
Old April 12th, 2018, 06:07 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,378
Thanks: 101
Thanked 619 Times in 410 Posts
MarkSheppard is on a distinguished road
Default Re: Height Maps

Any progress on water generation for coastlines/etc?
Reply With Quote
  #156  
Old April 15th, 2018, 07:14 AM

dmnt dmnt is offline
Sergeant
 
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
dmnt is on a distinguished road
Default Re: Height Maps

Quote:
Originally Posted by MarkSheppard View Post
Any progress on water generation for coastlines/etc?
Unfortunately I've been way too busy with work, family and an injury. I had an ACL reconstruction and meniscus repair surgery last week and I'm still trying to recover from it. It's on the list of things I want to work on with but pretty much overriden by the list of things I have to work on.
Reply With Quote
  #157  
Old April 15th, 2018, 09:23 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Default Re: Height Maps

The important thing is to get healthy and deal with RL first....whatever is left after that work on this wonderful map tool you have built
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #158  
Old April 15th, 2018, 09:29 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Default Re: Height Maps

Here is another tool for mapmakers

https://elevationmap.net/

a graphic representation of the contours ( with the contour lines shown ) plus ready access to satellite imagery of the area
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #159  
Old May 1st, 2018, 07:24 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Default Re: Height Maps

Another far simpler way to "reveal" the contours on a freshly generated Vehola is to use the new "Strip map" feature of the extended map editor.....it reveals the contours with one control.
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following 3 Users Say Thank You to DRG For This Useful Post:
  #160  
Old May 7th, 2018, 09:00 AM

dmnt dmnt is offline
Sergeant
 
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
dmnt is on a distinguished road
Default Re: Height Maps

Good news, everyone!

I just today finished with the map tool update that provides the satellite view properly and with all the bugs fixed. Additionally there's a new download dialog which allows you to
  • specify the description text (spmapXXX.txt)
  • specify the map id number (1-999)
  • specify the map name
The created files are returned in a convenient ZIP package.

Map description text by default contains the URL of the downloaded map just in case you do the same as I did and lose precise coordinates where you created that map in.

New functionality also includes switching between map, combined and satellite view. In combined view you have a 50:50 mix of the map and the satellite view so you can still see the labels. The rotation is M (Map) -> (C) Combined -> (S) Satellite.

Enjoy, report back if anything goes terribly wrong! I had to use a lot of API requests to test and fix the bugs in the process, so if Google complains about those then you have to wait until the resources are free again.
Reply With Quote
The Following 5 Users Say Thank You to dmnt For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.