.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #21  
Old August 27th, 2013, 05:58 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: Suggestion for more options

Here's what colour #4 looks like.



It doesn't show well on a summer map in this example but when it's showing the full screen you know it's there.. it's not obviously "THERE".

We will experiment further. If it works out it will be in the next patch update for CD holders with 10 choices

Don
Attached Thumbnails
Click image for larger version

Name:	Greynumber4.jpg
Views:	502
Size:	73.8 KB
ID:	12613  

Last edited by DRG; August 29th, 2013 at 10:45 AM..
Reply With Quote
The Following 2 Users Say Thank You to DRG For This Useful Post:
  #22  
Old August 27th, 2013, 11:20 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 366
Thanked 440 Times in 318 Posts
scorpio_rocks is on a distinguished road
Default Re: Suggestion for more options

That looks great!
Reply With Quote
  #23  
Old August 28th, 2013, 01:19 PM

PKH PKH is offline
Private
 
Join Date: Aug 2013
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
PKH is on a distinguished road
Default Re: Suggestion for more options

This looks quite nice I think.

On another issue, is there any chance you could show the path in real time from the currently selected unit to the cursor position with remaining movement points shown per hex in the path.
Reply With Quote
  #24  
Old August 29th, 2013, 10:43 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: Suggestion for more options

I would say at this time......No.

Don
Reply With Quote
  #25  
Old August 30th, 2013, 07:43 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Suggestion for more options

Quote:
Originally Posted by PKH View Post
This looks quite nice I think.

On another issue, is there any chance you could show the path in real time from the currently selected unit to the cursor position with remaining movement points shown per hex in the path.
Would not want that turns it into an RTS type game, getting caught in the open because you couldn't quite make it seems realistic to me & you can always move units in small increments if path finding is tricky.
__________________
John
Reply With Quote
  #26  
Old August 30th, 2013, 07:54 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Suggestion for more options

If you are looking at allowing colour selection for the hex grid would it be possible to do it for winter maps & the greyed out overlay for hexes you have no LOS to. Something with a greater contrast to the white background would be great as I find it very difficult to distinguish at times.
This would actually be useful & I could even live with it being a bit garish like dull red.
If you could find something that improves it even half as much as the excellent work you did on the backgrounds of the information screens that would be superb.
__________________
John
Reply With Quote
  #27  
Old August 30th, 2013, 02:09 PM

anlubue anlubue is offline
Corporal
 
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
anlubue is on a distinguished road
Default Re: Suggestion for more options

[quote=Imp;821778]
Quote:
Originally Posted by lmp View Post
Would not want that turns it into an RTS type game
Total agree
Reply With Quote
  #28  
Old August 30th, 2013, 03:21 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: Suggestion for more options

Quote:
Originally Posted by Imp View Post
If you are looking at allowing colour selection for the hex grid would it be possible to do it for winter maps & the greyed out overlay for hexes you have no LOS to. Something with a greater contrast to the white background would be great as I find it very difficult to distinguish at times.
This would actually be useful & I could even live with it being a bit garish like dull red.
If you could find something that improves it even half as much as the excellent work you did on the backgrounds of the information screens that would be superb.
We are not allowing "colour" just black to medium-light gray.

I have NO IDEA what you mean but "Something with a greater contrast to the white background would be great ".......how much more than this do you need ??



In any event the only way to change that is change the pallete. Dark areas like that are created when the game selects a specific set of darker colours that are " twinned" to the ones you see on screen and if I change them it changes everything that uses that colour.


Don
Attached Thumbnails
Click image for larger version

Name:	noLOS.png
Views:	429
Size:	17.7 KB
ID:	12614  
Reply With Quote
  #29  
Old August 31st, 2013, 03:12 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Suggestion for more options

Fair point on the contrast meant something that stood out more clearly, for me the main problem is easily defining rough hexes as they look fairly similar, still probably its just me.
__________________
John
Reply With Quote
  #30  
Old August 31st, 2013, 10:06 AM

anlubue anlubue is offline
Corporal
 
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
anlubue is on a distinguished road
Default Re: Suggestion for more options

I never had issues not being able to identify terrain properly.
Visually and at least with CD-Version descripted at the top edge of the screen since the last patch.

But that's just my subjective opinion and this need not apply to everyone.
Attached Thumbnails
Click image for larger version

Name:	rough2.jpg
Views:	225
Size:	7.7 KB
ID:	12615   Click image for larger version

Name:	rough.jpg
Views:	219
Size:	75.6 KB
ID:	12616  
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.