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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

View Poll Results: Pick your ERA !
EA 3 21.43%
MA 5 35.71%
LA 5 35.71%
Multi Era 1 7.14%
Voters: 14. You may not vote on this poll

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  #91  
Old November 29th, 2012, 09:59 AM

HoleyDooley HoleyDooley is offline
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Default Re: Time for a Slaughter - LA - Running

I believe there are 2 standards as mods, but one is specifically called streamers and standards llamas version, make sure you have that one loaded.

I believe the folder and dm is actually called "llamabanners".

HD
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  #92  
Old November 29th, 2012, 10:08 AM

parone parone is offline
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Default Re: Time for a Slaughter - LA - Running

yeah hooley. i actually have those. oddly, i am in another game using them, and that game is just fine. but slaughter will simply not load.

i am so tech challenged.
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  #93  
Old November 29th, 2012, 10:11 AM

HoleyDooley HoleyDooley is offline
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Default Re: Time for a Slaughter - LA - Running

Okay, try deleting the actual "slaughter" game folder, or just cut and paste it to your desktop.

Download the turn file again, create a new folder to put it in, but name it different to the one you were using before.

Then try using that one.
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  #94  
Old November 29th, 2012, 10:16 AM

parone parone is offline
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Default Re: Time for a Slaughter - LA - Running

no, the slaughter file is there, no prob.

when i try to play slaughter from the game, it says llamaserver.dm needs to be installed.

i have, in about 20 different ways, tried to install that into the mods folder now, and just CANNOT get the game to see it.

hmph.
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  #95  
Old November 29th, 2012, 10:20 AM

HoleyDooley HoleyDooley is offline
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Default Re: Time for a Slaughter - LA - Running

No, delete the folder with the slaughter file in it.

Create a new folder, call it whatever you want, as long as its different to the folder you cant get working. Download the turn file again, throw it in the new folder, and try using that one.
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  #96  
Old November 29th, 2012, 10:21 AM

parone parone is offline
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Default Re: Time for a Slaughter - LA - Running

it is so typical that this would happen after cactus said i won a battle. i haven't won a battle(except vs indie) in about 8 months. and now i will probably never see it!
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  #97  
Old November 29th, 2012, 05:09 PM
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Bullock Bullock is offline
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Default Re: Time for a Slaughter - LA - Running

Weird bug. I have postponed the turn for 48h.
Try to post on the forum i m pretty sure that some1 like GP can help u on this.

Thx holey for trying to solve this.
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  #98  
Old November 29th, 2012, 05:14 PM

parone parone is offline
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Default Re: Time for a Slaughter - LA - Running

will try hooley's theory tonight
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  #99  
Old November 29th, 2012, 05:27 PM

parone parone is offline
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Default Re: Time for a Slaughter - LA - Running

guys, soyweiser got me squared away. will get the turn in tonight, i think. bull, thanks for the extension though.
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  #100  
Old November 29th, 2012, 08:53 PM

parone parone is offline
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Default Re: Time for a Slaughter - LA - Running

finally got a look at my turn. cactus you are right, we won one!!!

unfortunately, the kidding is pretty much over, as you are moving your real army in now. and the barbarians attacked our interior. and the giants are moving in to our west.

for tien chi, there can be no victory...
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