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August 4th, 2002, 09:57 PM
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National Security Advisor
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Join Date: Dec 1999
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Proportions 2.4.2 released
Version 2.4.2 of Proportions mod is available from the Proportions web site.
Version 2.4.2:
* Reduced costs of Solar Sail components.
* Removed access to duplicate Resupply Depot.
* Corrected typo in new Jraenar General file that would sometimes cause an
error while creating a new game.
* Changed family of drone launchers (was same as anti-ship drone warheads)
to avoid incorrect upgrades.
* Changed family of Computer Virus components, to remove conflict in
original SE4 data.
* Changed families of some armor types to avoid incorrect upgrades.
* Changed family of Secondary Fire Control to avoid incorrect upgrades, but
that didn't stop the upgrade code, so I shifted Multiplex Tracking to a
new lower position. Nothing should upgrade to Secondary Fire Control now.
PvK
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August 4th, 2002, 10:04 PM
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Lieutenant Colonel
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Re: Proportions 2.4.2 released
Hmmmm.... Maybe I'll have to try this mod out one of these days....
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August 5th, 2002, 01:09 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Proportions 2.4.2 released
Wait... are you saying that if I have a Family 53 of components for ships and a Family 53 of components for fighters then if I design a ship with a component from that family and upgrade it then it will upgrade to the fighter Version??? Darn, I was designing my data files under the assumption that it was safe to have different components with the same family number as long as they had different vehicle types! It was saving me a lot of trouble when I copied over stuff like Master Computers - a Small Master Computer would have the same family as the regular type only it would be Fighter mounted instead of Ship\Base (who ever came up with these backslashes anyway? looks like a freaking DIRECTORY! ) <-- test to see if smileys will work even without surrounding spaces Anyway, that way I wouldn't have to come up with a new family number to use for the Small Master Computers. Guess I might have to change all my data files now...
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The Ed draws near! What dost thou deaux?
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August 5th, 2002, 01:25 AM
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National Security Advisor
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Re: Proportions 2.4.2 released
Oh, you do. You can end up with some very freaky things if you don't change family numbers.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 5th, 2002, 01:40 AM
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National Security Advisor
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Re: Proportions 2.4.2 released
Yep, that's right, and that's what I was mostly doing for this patch. It will even upgrade to completely different component types - I was having "Supply Compartment" upgrade to "Drone Launcher", or something similar, at one point! And yes, the upgrader will ignore vehicle type limits.
Also, I found out that multiplex tracking upgrading actually ignores the family number, so you must put them in the order you want them to upgrade, or it will upgrade to the MP-ability component that is farthest down in the file, regardless of family number.
PvK
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August 6th, 2002, 05:49 PM
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Corporal
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Re: Proportions 2.4.2 released
Hmm think you have a typo on your Web Page!
Quote:
Patch to Version 2.4.2 from 2.4.2
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August 6th, 2002, 06:29 PM
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National Security Advisor
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Re: Proportions 2.4.2 released
Thanks Schwarzbart - fixed.
oleg, I'll think about it more, but the Tachyon Cannon does have an advantage that increases in Proportions, which is the +10 to-hit modifier. In the standard game, this cancels out half a level of ECM, half-training (about three turns), or 1/3 the max armor to-hit mods. In Proportions, +10 cancels out two-to-four times as much effort to increase defense: ECM II, a year's training with Ship Training Facility level III-IV, or more than half the max armor defense bonus.
How about if I add extended levels (with diminishing returns though), for those who want to devote exceptional research and resources to get a more powerful weapon?
PvK
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August 7th, 2002, 01:07 AM
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Lieutenant General
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Re: Proportions 2.4.2 released
PvK, I think it would be a good idea to beef up
Tachion Cannon. It is a top-level temporal weapon but is pretty much useless now. Can you scale up its damage in the same way as you did to Torpedoes, High-energy magnifier and mental singularity cannon ? Enveloping acid globule may need adjustments as well.
[ August 06, 2002, 12:54: Message edited by: oleg ]
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August 7th, 2002, 02:43 AM
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Lieutenant General
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Re: Proportions 2.4.2 released
Extra research level would be fine. I think overall Temporal is little bit weak in Proportions - Temporal vacation center is not such a good facility as in vanilla SE IV (high level cities and above give morale bonuses) and weapons become weaker. Temporal space yards are very nice though. They can really speed up Acropolis construction !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 7th, 2002, 05:24 AM
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National Security Advisor
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Re: Proportions 2.4.2 released
I see your points, but I think Temporal is more or less worth the points. I think there is another Temporal advantage you haven't mentioned yet which is also quite powerful, both in the normal game and in Proportions. I don't think people figure it out very often, though.
PvK
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