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  #1  
Old December 1st, 2011, 09:25 AM
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Default Atgm

ATGM's are a much more reliable piece of kit to use now.
Was there a mod done to these weapon platforms?
I use to curse at my ATGM (TOW) vehicles for their sup par performance, might as well been throwing rocks.

Depending on your opponent these are actually a viable option now and not wasted points.

Thanks in advance!!
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  #2  
Old December 1st, 2011, 09:42 AM
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Default Re: Atgm

Read the "Release History" section of the game guide.
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  #3  
Old December 1st, 2011, 10:12 AM
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Default Re: Atgm

Quote:
Originally Posted by EOT View Post
ATGM's are a much more reliable piece of kit to use now.
Was there a mod done to these weapon platforms?
I use to curse at my ATGM (TOW) vehicles for their sup par performance, might as well been throwing rocks.

Depending on your opponent these are actually a viable option now and not wasted points.

Thanks in advance!!

Take the last Leo2 German version. Laugh and laugh and laugh at the enemy missiles. I am not talking about 1-2 missiles. I am talking about 30-40 top of the line missiles (not top attack) against a single tank and nothing happening to it apart from suppression. It brings the fear of god to the opponent. HAHAHAHAHAHA

(though I am usually on the other end, but still, funny)

ATGMs are cool, just not very useful in all cases.
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  #4  
Old December 1st, 2011, 10:14 AM
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Default Re: Atgm

I didn't find any upgrade info when looking at the release history

Which release patch in case I can't read?

Thanks in advance!!
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  #5  
Old December 1st, 2011, 10:35 AM
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Default Re: Atgm

Patch 4.5 21) Missile units with stabiliser can now move a couple of hexes and still have shot(s). Previously any movement disallowed firing.

Is there any other patch that would increase the effectiveness of vehicle ATGM's?
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Old December 2nd, 2011, 08:06 PM
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Default Re: Atgm

Ongoing OOB upgrades for one. The addition of top attack and multi-charge missle classes are other reasons they can sometimes work better and the fact that just about everything about the code has been inproved since SP2 is another

Don
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Old December 2nd, 2011, 10:32 PM
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Default Re: Atgm

You guys did some good work on improving the mechanics of ATGM's!! I was just curious. If I read the game guide enough times, maybe I'll retain more each time through osmosis.
Thanks for the info!!!
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  #8  
Old December 7th, 2011, 03:22 PM
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Thumbs up Re: Atgm

Quote:
Originally Posted by EOT View Post
Patch 4.5 21) Missile units with stabiliser can now move a couple of hexes and still have shot(s). Previously any movement disallowed firing.

I'll go to the foot of our stairs - missed that one!

I always thought such units were not worth the bother of purchasing in view of that limitation; I know different now.
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  #9  
Old November 17th, 2013, 04:38 AM

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Default Re: Atgm

Quote:
Originally Posted by EOT View Post
ATGM's are a much more reliable piece of kit to use now.
I use to curse at my ATGM (TOW) vehicles for their sup par performance, might as well been throwing rocks.

Depending on your opponent these are actually a viable option now and not wasted points.

Thanks in advance!!
Yes, quite. One poster in a more recent thread said they're like snipers against tanks. A real game-changer.

My question is, if you don't have much arty or tanks with smoke rounds what's the best way to defeat them? Attacking as the Izzies against Syrian and Egyptian Malutka teams or vehicles my high-priced tanks get eaten alive by long-range shots from all directions. Any suggestions? Thanks.

Last edited by jivemi; November 17th, 2013 at 04:40 AM.. Reason: clarification
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  #10  
Old November 17th, 2013, 09:26 AM
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Default Re: Atgm

If you don't have arty or smoke the only way to deal with them is the PBI ( = poor bloody infantry )
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