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  #61  
Old September 30th, 2011, 11:30 AM

Morla Morla is offline
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Default Re: Morla MA noob game (running)

ok the turn rollback was successful. enjoy
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  #62  
Old September 30th, 2011, 12:08 PM

Morla Morla is offline
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Default Re: Morla MA noob game (running)

SpaceViking21 the game will now host at 02:00 GMT on Monday October 3rd, is this good for you, or maybe 12 hours more.
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  #63  
Old September 30th, 2011, 02:21 PM

SpaceViking21 SpaceViking21 is offline
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Default Re: Morla MA noob game (running)

I actually managed to get my turn in before I got on the road, so you probably don't need to worry about me.
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  #64  
Old September 30th, 2011, 03:54 PM

wonderloss wonderloss is offline
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Default Re: Morla MA noob game (running)

In another game I was in, I had a similar problem to the one you are having here. In that game, if I recall correctly, the actual game client was one turn ahead of the website. It was on turn 18, but the website was on turn 17. 2h files would get rejected for being the wrong turn number, and when it finally hosted, everyone staled. You may want to get llamabeast to take a look before trying to continue. When I contacted him, and explained what was going on, he seemed to know exactly what was going on and was able to fix it quickly.
Here is the thread.
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  #65  
Old September 30th, 2011, 07:14 PM

llamabeast llamabeast is offline
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Default Re: Morla MA noob game (running)

The website has been out of kilter today, which I think explains the confusion (and I think the staling was because of a force host while the server was being odd). Sorry about that.

The problem wonderloss describes hasn't happened here. I checked all the games (since it did look like that) but they are all in sync, it's just that the website was behind.
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  #66  
Old October 1st, 2011, 01:14 AM

shatner shatner is offline
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Default Re: Morla MA noob game (running)

The Celestial Bureaucracy, the Center of All, the Orderly Realm, T'ien Ch'i will humbly present a reading into the portents and significance of the all knowing but oft-inscrutable charts. However, we are a nation of scribes and scholars, not bards or tall-tale-telling giants, so our reading is a drier, more info-ladden affair.

Provinces: Ermor rises ever faster, outpacing all. Ulm launches ahead to a distant second, though the army graph hints that this was at some cost, militarily. Marignon and Jotenheim have fallen below the "N-1 provinces in N turns" baseline.

Forts (in Haiku):
Walls are expensive
The masons labor too long
No forts have been built

Income: Again, Ulm launches ahead, this time to first place. A sharp jump like that means some combination of very rich provinces being conquered, money making sites were uncovered by luck events and/or site searching or Ulm has begun to squeeze its citizenry for ever more wealth. As with provinces, a close race is being ran for 2nd place. The four wealthiest nations are also the 4 largest nations, as is often the case. The faithful must be skimping on their tithes, to look at Marignon's plight. Note that wealth from lucky events can not be divined from the charts so Marignon and Machaka could secretly have received unfathomable wealth from on high and we'd never be the wiser.

Gem Income: Ermor sprung to the lead with 9 gems a turn either from one massive find while site searching, or they have found lots of little sites all at once. Man has had recent but steady gains, most likely as their awake pretender goes site searching (see research section). Pythium was in the lead until recently but not because of sites they had found; their capital provides 8 gems a turn instead of the standard 5... for some reason. Fully half the nations have yet to find a single site outside their capital. Note that gems from lucky events and gem generators don't show up on the charts. CBM doesn't have any non-artifact gem generators but some pretenders produce 1-2 gems a turn so these numbers might be lower than the reality of the situation.

Research: Ulm and Man, who both must have awake pretenders (likely rainbow ones at that) were neck-and-neck for research but Man's recent decline indicates their pretender has left the library. Their recent gem income increase backs up this theory. As a result, Ulm has established themselves the most learned of people at this time. Pythium and T'ien Ch'i have a gently upward sloping growth curve, hinting that they are hiring a mage a turn and stuffing them in the library. We wouldn't be able to make that assumption if people had more than one castle, but with just capitals available we can hazard such a guess. Ermor likely has it's mages leading armies, site searching or raising undead (as all Ermor mages are also priests and all Ermor priests can animate additional troops as a special action). Marignon seems to think books are for burning, rather than reading.

Dominion: Jotunheim has a strong lead here, either from an awake pretender (pretenders generate domain like three temples each turn they are alive), a high dominion spread rate or both. Ermor, Ulm and Man have an almost synchronized ascent in 2nd, 3rd and 4th place respectively. Everyone save T'ien Ch'i and Marignon have had their rate of dom-spread slow down, possibly because they are now bumping into their neighbors' dominions. This will not likely slow Marignon or Ulm as the game progresses, given that they both have inquisitors within their clergy who are very skilled in converting heretics to the faith.

Army Size: Marchaka has had a series of leaps and plateaus, leaving them in second place. This implies a buy-save cycle on their part. T'ien Ch'i has risen rapidly, in part because of their recent mercenary contract, but it looks like their line ricocheted off of Ulm's. Ulm must have suffered heavy casualties or lost mercenary contracts to Man this turn. Still, seeing a spike in Ulm's troop numbers is unusual regardless, because high resource troops are hard to mass quickly and ALL of Ulm's troops are high resource. They may have received a bunch of militia from a random event; if so they might have decided to suicide them into some indies rather than pay the upkeep on largely worthless troops. Pythium and Ermor have suffered identical dips. A casual observer might assume the two had warred with one another, but this seems unlikely this early in the game on so large a map. Instead, they must have run afoul of some particularly stubborn indies. Note that this graph shows the literal amalgamated size of all the armies (so the size of each unit added together), meaning that Jotunheim undoubtedly has fewer troops by number than, say, Ermor but each of their gigantic soldiers count for 2 or more of their human-sized counterparts.


Of 153 provinces, 62 are claimed and 91 remain independent of the 8 great powers. The combined armies of all the world's independents mass more than 4.5 times the size of all the 8 empires' armies combined. The world is still mostly unclaimed so a great many things can change before it means war. How do I know these numbers, rather than just the relative values shown on a chart with no numbered axes? Why, from here of course (http://www.llamaserver.net/showScore...me=MorlaMAnoob). You can get there from the game's llamaserver page, and then clicking on the "Show score tables" link in the bottom left.
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  #67  
Old October 1st, 2011, 04:33 AM

triqui triqui is offline
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Default Re: Morla MA noob game (running)

Insightful read.
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  #68  
Old October 1st, 2011, 05:57 AM
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Default Re: Morla MA noob game (running)

i like this kind of stuff Shatner
I want you in my next game !
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  #69  
Old October 1st, 2011, 07:08 AM
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Anaconda Anaconda is offline
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Default Re: Morla MA noob game (running)

Quote:
Originally Posted by shatner View Post

Army Size: Marchaka has had a series of leaps and plateaus, leaving them in second place. This implies a buy-save cycle on their part..
I would rather say it implies a cycle of losing a lot troops every second turn and either resting or not losing every second, if the amount of levy is fixed. On the other hand, it also might mean using money on something else than on fresh levies every second turn, and not losing either at all, or suffering only minor losses which wont be seen on the chart.
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  #70  
Old October 3rd, 2011, 09:32 AM

Immaculate Immaculate is offline
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Default Re: Morla MA noob game (running)

Yeah- i find those reads very interesting. Can't say how accurate they are but once people feel willing to share, i would be very curious.

And yeah, i'm doing horrible. Lots of problems with 'stubborn indies'. (and just really really rusty- havn't played in over a year and even then i was a newb- still- lots of fun)
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