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June 5th, 2011, 06:20 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: updates
I asked about the #homesick command and UW PD modding commands and added those to the modding wishlist. We'll see what happens. Johan has apparently been going through that, since most of the commands that we're now getting have been in the modding wishlist for a long time.
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The Following User Says Thank You to Edi For This Useful Post:
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June 5th, 2011, 04:57 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: updates
Quote:
Originally Posted by Edi
I asked about the #homesick command and UW PD modding commands and added those to the modding wishlist. We'll see what happens. Johan has apparently been going through that, since most of the commands that we're now getting have been in the modding wishlist for a long time.
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Awesome!
About the fort commands...I would be happy with being able to modify the existing forts even...and keeping their battle layouts.
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June 6th, 2011, 11:08 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: updates
Thanks in advance for the new commands ! ^_^
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June 6th, 2011, 01:59 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
Thanks: 1
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Re: darkness
Is there any way to apply darkness to provinces on a map via modding? At least until caves are fixed.
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June 6th, 2011, 02:16 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: updates
Nope.
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June 6th, 2011, 04:24 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: darkness
Quote:
Originally Posted by PyroStock
Is there any way to apply darkness to provinces on a map via modding? At least until caves are fixed.
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The only way I can come up with is to edit the map and put a unit in all cave provinces that casts darkness at the beginning of combat. The only problem is, if the unit dies, the enchantment will be dispelled (Thanks to the mists of deception BS but I won't go into that) and in order to respawn the unit after combat, it would need to be recruitable, immobile and actually recruited when the province changes hands.
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The Following User Says Thank You to Foodstamp For This Useful Post:
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June 10th, 2011, 04:49 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: updates
#homesick has been added in the patch.
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June 10th, 2011, 04:54 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Thanked 162 Times in 86 Posts
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Re: updates
"* Maximum number of mods increased." - Awesome
Hopefully I won't have to shift mods in and out of mods folder anymore.
Thank you IW!
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June 11th, 2011, 12:18 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Thanks: 229
Thanked 106 Times in 71 Posts
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Re: updates
Quote:
Originally Posted by Edi
#homesick has been added in the patch.
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Awesome!
I wonder if it will be static, or if you can assign it like:
#homesick 20
#homesick 40
....
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June 11th, 2011, 02:48 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: updates
Percentage of hit points. Just like #uwdamage
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