.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 6th, 2011, 08:47 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default How to kit a merman captain

I'm in LA game (cbm 1.84) with Ulm in the very early game and wish to expand to some sea provinces with ichtids (sp?) and my only amphib unit is merman captains from a coast province... any hints in how to kit it to try to conquer the indies?

It is very early game, so i can forge only level 0 trinkets for now... i have a lot of fire gems, a good amount of death gems and some astral, water and nature ones... my possible forgers have earth/astral, air/earth, fire/earth, earth2, astral/death and astral/nature...

any ideas?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #2  
Old April 6th, 2011, 08:53 PM

PriestyMan PriestyMan is offline
Sergeant
 
Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
PriestyMan is on a distinguished road
Default Re: How to kit a merman captain

dont kit them. thats a waste of gems. you cant make them good. just build a ton of icthyds
Reply With Quote
  #3  
Old April 6th, 2011, 08:56 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: How to kit a merman captain

i cannot build ichitids... i only have access to merman captains and the mermans (the ones that cost 8 gold and 2 resources each) and wish to attack a ichtyd province....
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #4  
Old April 6th, 2011, 09:10 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: How to kit a merman captain

You'd be better off forging Amulets of Breathing and sending Hochmeisters in. Or wait for higher construction levels.

There's not really a lot you can do with trinkets and solo weak units.
2 weapons and Black Steel Plate. Underwater so a shield isn't a priority and none of the trinket shields have special properties.
Be prepared to go through quite a few of them. Icthyids are pretty tough, for indys. You'd be better off going after weak triton provinces, if there are any.

Edit: You've got mermen, not just captains. Build as many mermen as you can (at least 2-3x the icthyids) and swarm them.
Reply With Quote
  #5  
Old April 6th, 2011, 09:53 PM

Finalgenesis Finalgenesis is offline
First Lieutenant
 
Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
Finalgenesis is on a distinguished road
Default Re: How to kit a merman captain

Merman swarm is really the cheapest and fastest way that early in the game, emphasis on the swarm.

barring rare exceptions and/or big bless, there isn't much in trinket on weak land commanders (or crap water commanders) that can solo a swarm of indies with UW penalties piled on top, you'd fatigue out and have problem hitting things.

A slight bit up the ladder at Const 2 will give you water breathing pills which your priest can forge, then just bringing say 2 pills worth of your elite troop of choice UW (ghoul guardians...etc) should work for UW expansion, if you have N, a single manual worth of troops is more then enough.
Reply With Quote
  #6  
Old April 7th, 2011, 12:29 AM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: How to kit a merman captain

If you can manage rings of water breathing (obviously a stretch for LA Ulm early game) you can conquer some types of underwater idies via summon lesser horror/retreat. You may need to send a couple of the casters as poison weapons can ruin a horror's day, but the low morale on indies will send them packing with not too much fear aura.
Reply With Quote
  #7  
Old April 7th, 2011, 12:35 AM

kianduatha kianduatha is offline
Second Lieutenant
 
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
kianduatha is on a distinguished road
Default Re: How to kit a merman captain

Quote:
Originally Posted by Baalz View Post
If you can manage rings of water breathing (obviously a stretch for LA Ulm early game) you can conquer some types of underwater idies via summon lesser horror/retreat. You may need to send a couple of the casters as poison weapons can ruin a horror's day, but the low morale on indies will send them packing with not too much fear aura.
Use Amulet of Breathing, which is A1, instead. You get that from your Black Priests!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.