.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #41  
Old March 26th, 2011, 05:14 PM
Aethyr's Avatar

Aethyr Aethyr is offline
First Lieutenant
 
Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
Aethyr is on a distinguished road
Default Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)

It's just a suggestion, I'm not saying they are OP, just an "annoyance" I can do without. I'm cool with whatever either way.
__________________
Power is an illusion...
Reply With Quote
  #42  
Old March 26th, 2011, 05:34 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)

I know you didn't say they're OP, neither did I say that I was thinking that you were thinking that I was saying that you were saying that they were OP
Bah, I blame it all on trigger happy Executor

On a more somber tone - I will accept the majority decision here and already stated my preference.

Oh, and I think I managed to PM Sasooli on the other forums.
Reply With Quote
  #43  
Old March 26th, 2011, 05:41 PM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)

I vote against banning spells.

This look very interesting: http://z7.invisionfree.com/Dom3mods/...?showtopic=377
It's an experiment in improving the spellcasting AI, if Llamabeast thinks it's ready for MP testing I'd be willing to give it a whirl.
Reply With Quote
  #44  
Old March 26th, 2011, 07:46 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)

You know, obviously it's brand new and kind of experimental, but actually I think it might be good for MP testing (once people have had a quick prod in SP). Because it just has two effects:

- Self-buff and summon spells will only be cast when scripted (with the exception of Raise Skeletons), or when the mage has absolutely nothing else to do
- Self-buff spells can be cast repeatedly (with no additional benefit of course). This is obviously undesirable, but in reality I think it hardly matters - you won't script to cast them repeatedly, so it will only come up when the mage has nothing to do, for example as the enemy are running away.

So I am optimistic that it will give a straightforwardly beneficial effect to casting AI. More Lightning Bolts, less Phantasmal Warriors. All your astral mages shouldn't cast Twist Fate, Resist Magic, Astral Shield, Personal Luck every single battle (unless you want them to). And hopefully, your massed ranks of fire mages won't cast Phoenix Pyre!
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #45  
Old March 27th, 2011, 05:26 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)

llamabeast, your mod sounds great and I'd like to try it out in SP but I think it's premature to introduce it to this game. I'm more concerned with what we don't know about it than what you told us, i.e. all those possible undesired side effects or possible bugs that needs to be ironed out.

I think a smaller MP game focused on play-testing this mod would be more appropriate. Perhaps as early as a week or two from now you'd have enough feedback to at least "beta" your mod. If it were "beta" then I'd be in favor of adding it, currently it's probably more "alpha" state.
Reply With Quote
  #46  
Old March 27th, 2011, 05:30 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)

WraithLord, I think you're right, this is too big a game to get too experimental on. Just got overexcited.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #47  
Old March 27th, 2011, 08:47 AM

rabelais rabelais is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
rabelais is on a distinguished road
Default Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)

I think I will have to drop out. My kid is sick again, and I was mostly excited about the holy war mod. Plus I just fell asleep from exhaustion and staled in a different game.

Definitely not time for a new one, sorry for the tease.
Reply With Quote
  #48  
Old March 27th, 2011, 10:15 AM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)

I think some sort of executive decision (as democracy sucks) needs to be made regarding just how ""experimental" this game is going to be in regards to mod testing, and decide whether or not a (R)AND game is the best setting for mod testing.

Since not only are (R)AND games meant to be a more 'serious' type of game than regular games, there is also the simple mod-testing problem of it being a lot more difficult to provide feedback on the mods being tested, as you will often have to wait until the end of the game to do so. Since you can't just post in the relevant mod thread saying "I just had a fight and encountered a bug with XYZ", since a sharp eyed player can easily join the dots to the error report and the in-game battle to work out which nation a player is. (and I've seen countless anonymous ID's given away with careless posts in other threads). You could PM the bug to the mod creator of course to safeguard your ID, but players often get both lazy and forgetful, leading again to the careless thread post problem.


As someone who has done a lot of laborious testing with the casting AI, I really would add a note of caution to using any mod that adds spells to the game. Since while the modding code to add new spells isn't that hard if you know the system, and indeed it might look snazzy to add a few minor spells thinking "that won't do any harm", the actual effects it has on the casting AI in-game need to be thoroughly tested IMO before seeing use in proper/serious (call them what you will) games.

Since I'm sure any Machaka player will testify to how annoying just one spell can be in ruining a perfectly good mage. As they line up their item/spell boosted F5E5D1 Black Sorcerers on the battlefield expecting them to decimate armies with a range of Evo's for minimum fatigue, only to see the casting AI regularly decide that no, I don't want to kill the enemy, as I think the best thing is to utilise the D1 path and summon a skeleton for 30 fatigue instead. And if you haven't encountered similar problems with certain spells (Protection!!) for most nations, then you likely just haven't played the game enough.

But the point of the above example is to highlight how just one spell can screw up an entire nation's mage line-up, and this means adding new spells *really* has to tested in relation to how they affect the casting AI of mages, and not just "what the spell does". During my testing I also found that (unsurprisingly) mage-priests got an even more rotten deal with the casting-AI, as they can be easily distracted from using their mage paths if even one banishment target is on the battlefield (and not just in testing, as skelly spam to distract mage-priests is an example of just one tactic I'm sure many players will testify to having seen/used). And if there are H2 mage-priests around, then one sight of a deomn will see them spamming smite demon all day long (regardless of how high it's MR is)

And having looked at the Holy War mod this morning, I think a few spells there could potentially just make a mage-priest pretty much redundant in battle. As spells like True Heal and Divine Protection could easily see mage-priests happy to spam them all day long in every battle. Which may be good for *just* priests, but not so good for mage-priests, who will likely have something better to do with their mage paths than lightly healing/buffing a handful of troops.


Oddly, I'd be more confident personally about using llama's Well Behaved Wizard Mod than Holy Wars, since WBWM appears to be just a light version of a mod I'm currently working on to improve the casting AI, and as such I know that I've done a fair bit of battlefield testing on the effects that the changes have on the casting AI. But this confidence is purely my own, and there's no way I would project it outwards by saying my mod is ready for testing in a real game. And certainly not outside of a game with the stark proclaimer of *This is a very casual game to test an extremely experimental mod, and the consequences it will have on a proper game are totally unknown. As such please don't play if you don't like the thought of your game being potentially ruined due to changes the mod makes to how spell-casting works*


I'm not sure if I will be playing in this game yet, but whether or not I do isn't relevant to what I've said above. I'm all for creating mods and seeing them get some air time for testing, but like I said at the very top, I think some clarification is needed from those in charge on what the guinea pig setting for this game will be (since don't forget, if the game ends up using CBM 1.83, then there are still sections of that which are comparatively un-tested as well)

Last edited by Calahan; March 27th, 2011 at 10:40 AM..
Reply With Quote
The Following 3 Users Say Thank You to Calahan For This Useful Post:
  #49  
Old March 27th, 2011, 11:08 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)

Well, Holy War has already seen a fair bit of MP testing. The new version is just a slightly toned down version of the well tested version. I don't remember having any issues in previous games with the mod, and certainly no-one has reported anything about AI problems.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #50  
Old March 27th, 2011, 11:10 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: ANDalusian Sun. Anonymous LA game for (rather) experienced players (Recruiting)

I think I will play in this game after all, if there's still space for me.

My votes (predictably) are for CBM1.83 and for Holy War, since I think Burnsaber did a nice job on it and it's interesting.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs

Last edited by llamabeast; March 27th, 2011 at 11:18 AM..
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.