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Do you own this game? Write a review and let others know how you like it.
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November 27th, 2010, 07:36 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: WinSP Scenario Design Clinic
Quote:
Originally Posted by Beachinnole
I have made some Golan Heights and Suez Canal maps from Google Earth Imagery, problem is by the time I'm done with the map I'm exhausted and never finish the scenarios!
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Map design is pretty time intensive when done correctly. Quite a few people get burnt out just on making the map and have no energy left to slog through the rest of the scenario design process.
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November 28th, 2010, 01:56 AM
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Captain
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Join Date: Oct 2008
Posts: 898
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Re: WinSP Scenario Design Clinic
Have not seen you post for awhile Double D.
Welcome back!
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December 10th, 2010, 02:02 PM
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Second Lieutenant
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Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
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Re: WinSP Scenario Design Clinic
Hey lads!
I am quite new on this boards, but I play SPMBT mainly for a while :P
I am also interested in scenario design, acutally I have two scens WIP, but I need assistance:
I use only free version of the game, how can I in scenario editor set a reinforcements turn for off-map units like planes or artillery?
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December 10th, 2010, 05:39 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: WinSP Scenario Design Clinic
Not sure if I remember right but just use the N+P keys to select it, you can do it I have
__________________
John
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December 10th, 2010, 07:50 PM
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Second Lieutenant
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Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
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Thanked 293 Times in 117 Posts
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Re: WinSP Scenario Design Clinic
Works now, thanks! It couldnt be simpler.
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February 26th, 2011, 09:29 AM
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Second Lieutenant
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Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
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Re: WinSP Scenario Design Clinic
Two more questions:
1. How can I set flag value bigger than 249 points?
2. Inspired by Mobhack, I started to work again on my Uganda and Tanzania scenario (Lukaya meeting engagement, march '79). Map is a causeway, so it is VERY narrow. I have unfortunately found that enemy tanks enter the marshes anyway (even if they have a land in from of them) and get stuck really fast. How can I fix it?
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February 26th, 2011, 12:35 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,958
Thanks: 465
Thanked 1,900 Times in 1,238 Posts
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Re: WinSP Scenario Design Clinic
Quote:
Originally Posted by SaS TrooP
Two more questions:
1. How can I set flag value bigger than 249 points?
2. Inspired by Mobhack, I started to work again on my Uganda and Tanzania scenario (Lukaya meeting engagement, march '79). Map is a causeway, so it is VERY narrow. I have unfortunately found that enemy tanks enter the marshes anyway (even if they have a land in from of them) and get stuck really fast. How can I fix it?
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1) You cannot set it any higher. (Technically they could go to 255 being bytes).
2)path-finding will look for the least-cost route, and if the causeway is blocked with wrecks, or a traffic jam etc then the marsh might be seen as being less movement cost. Also - look at the waypoint system.
Cheers
Andy
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February 26th, 2011, 09:15 PM
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Second Lieutenant
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Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
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Re: WinSP Scenario Design Clinic
All right, but in some scenarios there are flags worth eg. 1000 points. How did they do this?
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February 26th, 2011, 09:55 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,958
Thanks: 465
Thanked 1,900 Times in 1,238 Posts
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Re: WinSP Scenario Design Clinic
Quote:
Originally Posted by SaS TrooP
All right, but in some scenarios there are flags worth eg. 1000 points. How did they do this?
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By stacking several VP flags in the same hex. Simples.
Cheers
Andy
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February 27th, 2011, 12:00 AM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: WinSP Scenario Design Clinic
This i also learned by trail and error on very important objectives,
Edit v-hex locations then stack them, not so obvious as it seems
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