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August 24th, 2010, 06:26 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Preponderance 2 [epic team game returns!]
Quote:
Originally Posted by Ironhawk
I'm going away next week for the Burning Man festival. Blackguard has offered to cover me as admin while I am away. I will post when I leave (should be this sunday).
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Ooo, me too! Which camp are you going to be in?
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August 26th, 2010, 01:02 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Preponderance 2 [epic team game returns!]
I am in a sub-camp of Moonrock, which is located at 9 & Baghdad
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August 26th, 2010, 01:29 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Preponderance 2 [epic team game returns!]
I was recently asked to clarify my position on the various house rules to be enforced in this game. In the interest of transparency, I decided to just enumerate all the points here for everyone to see:
Bogus orders - "Bogus" is understood to mean the group of indy units which attack your prov in response to the Bogus event. If these units are captured by a player, their special (very dangerous) orders cannot be copied and transferred to any other unit you control
Sickle farming - Most simply, you cannot contrive to use the Sickle only as a gem-generator. Its gems must be generated as a side effect of direct combat in uncontrolled situations against a legitimate, resisting enemy. Usage on indies is acceptable, so long as you make a serious effort to capture the province.
lab filling - You cannot send items to another player with the explicit purpose of filling up their lab which would, in turn, prevent them from forging any items that turn.
undead mages/priests - Life After Death allows the conversion of expensive mages and priests to upkeep-free undead. This spell can thus only be used under the same conditions as you might use the Sickle.
giving up without fight - This rule is generally intended to keep players from handing over their territory to a 3rd party in order to prevent its capture by enemy forces. Since players often have to sacrifice territory to defend other key locations its hard to prove this. So, I will only say that each player must do their best to defend every province they control with the resources they have.
staling - I assume this means intentionally staling to disrupt the game. Again, hard to prove.
not talking to your teammate - self explanatory
revealing IDs - self explanatory
Everyone feel free to comment on what I've written above if you dont like something or want further clarification. These are only my personal ideas - whatever you decide on communally is what I will enforce in the game...
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August 26th, 2010, 01:49 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Preponderance 2 [epic team game returns!]
staling - it means that even if you are almost dead, you should submit turns, even if they are blank. And well, any staling is bad.
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August 27th, 2010, 06:34 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Preponderance 2 [epic team game returns!]
12hr delay at player request
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September 1st, 2010, 12:49 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
it has been brought to my attention that we have a little problem with Utgard, who has staled twice now and 4 in total. unfortunately Ironhawk didn't leave me with a list of who is playing who, so can his partner please PM me so we can find a solution to this problem.
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The Following User Says Thank You to 13lackGu4rd For This Useful Post:
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September 1st, 2010, 05:12 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
ok, Utgard is back in action, so we're all good again. good luck everyone
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The Following User Says Thank You to 13lackGu4rd For This Useful Post:
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September 3rd, 2010, 06:37 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
24 hour delay granted at player request.
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The Following User Says Thank You to 13lackGu4rd For This Useful Post:
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September 7th, 2010, 11:52 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
12hr delay at player request
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The Following 2 Users Say Thank You to 13lackGu4rd For This Useful Post:
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September 17th, 2010, 01:09 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Preponderance 2 [epic team game returns!]
FYI - since I am going on a trip through asia for the next 4 months, I have permanently transferred admin to Blackguard.
Have fun guys!
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The Following 2 Users Say Thank You to Ironhawk For This Useful Post:
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