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  #21  
Old July 28th, 2010, 07:27 AM

Finalgenesis Finalgenesis is offline
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Default Re: Magic shield effects

My laundry list of things to test is getting to be of epic proportions, thanks for all the observations and contributions!
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  #22  
Old July 28th, 2010, 07:42 AM

Psycho Psycho is offline
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Default Re: Magic shield effects

Quote:
Originally Posted by Graeme Dice
If it checks MR, as you claim, then you should be able to produce a debug log demonstrating this with about a minute of work with the debug mod.
Do your own homework.

Quote:
Originally Posted by Kadelake
Would it be possible to see the game mechanics in the debug log? It would be great if someone familiar with the log would test vine shields, eye shields and the Medusa shield.
You can. Start Dominions with dom3 -dd and you will see shield effects being checked against MR in the log.

Quote:
Originally Posted by Gregstrom
Some shield effects have surprisingly good pen - I've seen some noted as pen 12 previously on the forum.
All basic MR checks are made against penalty of 12 (shields, mind burns, paralysis, etc). You really shouldn't trust your manual.
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  #23  
Old July 28th, 2010, 08:24 AM

Finalgenesis Finalgenesis is offline
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Default Re: Magic shield effects

Quote:
Originally Posted by Psycho View Post
All basic MR checks are made against penalty of 12 (shields, mind burns, paralysis, etc). You really shouldn't trust your manual.
Epiphany
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  #24  
Old July 28th, 2010, 10:47 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Magic shield effects

Quote:
Originally Posted by Psycho View Post
Do your own homework.
You're the one making the claim of a MR check. It's thus your responsibility to provide evidence that this statement is correct. Not mine to disprove it.
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  #25  
Old July 28th, 2010, 11:59 AM

Psycho Psycho is offline
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Default Re: Magic shield effects

Quote:
Originally Posted by Graeme Dice View Post
You're the one making the claim of a MR check. It's thus your responsibility to provide evidence that this statement is correct. Not mine to disprove it.
LOL. That reasoning is so flawed.

Believe what you will, I don't care.
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  #26  
Old July 28th, 2010, 01:03 PM
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Kadelake Kadelake is offline
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Default Re: Magic shield effects

Quote:
Originally Posted by Psycho View Post
All basic MR checks are made against penalty of 12 (shields, mind burns, paralysis, etc). You really shouldn't trust your manual.
Oh, right. I had forgotten about that. The manual had me fooled with it's claims of basic penetration being 10.

I meant a -4 penalty to a basic MR check. Which would mean a penetration strength of 16. I guess the pen in the debug log stand for penetration strength and not penalty.

I ran some tests and it turns out:

Vine & Eye shields: Pen 12
Medusa: Pen 13
Totem: Pen 16 (so a -4 penalty, just like the manual claims)


The eye shield kind of surprised me. It seems to work more often then that. Too bad I don't have the turn file when Gregstrom and I duked it out with eye shields, mage bane and the aegis. It would have been interesting to see the die rolls.
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  #27  
Old July 28th, 2010, 01:23 PM
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Gregstrom Gregstrom is offline
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Default Re: Magic shield effects

I have an archive. Do you remember the game name and turn?
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  #28  
Old July 28th, 2010, 02:54 PM
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Kadelake Kadelake is offline
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Default Re: Magic shield effects

It was Strolling 2 but I don't remember the turn. Don't bother looking for it for my sake. I don't think it's worth the effort
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  #29  
Old July 28th, 2010, 03:44 PM
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Gregstrom Gregstrom is offline
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Default Re: Magic shield effects

Was I in Strolling 2?

Oh, I was. Old age is getting to me

Edit: Also, AARGH! That was two years ago - what have I been doing with my life??

Edit Edit: I wonder if the mechanism changed in a patch sometime?
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  #30  
Old July 28th, 2010, 03:53 PM

chrispedersen chrispedersen is offline
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Default Re: Magic shield effects

Quote:
Originally Posted by Kadelake View Post
Quote:
Originally Posted by Psycho View Post
All basic MR checks are made against penalty of 12 (shields, mind burns, paralysis, etc). You really shouldn't trust your manual.
Oh, right. I had forgotten about that. The manual had me fooled with it's claims of basic penetration being 10.

I meant a -4 penalty to a basic MR check. Which would mean a penetration strength of 16. I guess the pen in the debug log stand for penetration strength and not penalty.

I ran some tests and it turns out:

Vine & Eye shields: Pen 12
Medusa: Pen 13
Totem: Pen 16 (so a -4 penalty, just like the manual claims)


The eye shield kind of surprised me. It seems to work more often then that. Too bad I don't have the turn file when Gregstrom and I duked it out with eye shields, mage bane and the aegis. It would have been interesting to see the die rolls.

Eye Shield vs Vine shields:

With open ended die rolls eye shields will seem more effective - each hit has a chance of resulting in eyeloss; whereas vine shields will result cancel attacks, if successful.
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