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  #61  
Old June 11th, 2010, 06:46 AM
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Corwin Corwin is offline
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Default Re: Preponderance 2 [epic team game returns!]

All right, Juffos and me will be forming a team. We should be able to get in touch with each other today, probably on IRC. We will sort out our nation situation ASAP and contact IronHawk.
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  #62  
Old June 11th, 2010, 07:24 AM
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Default Re: Preponderance 2 [epic team game returns!]

"- suiciding mages/priests intentionally to turn them undead"

That's not cheating! You're the awakening God, and you command your minions to die, promising that they will live again through your splendid intervention. I don't see a problem here...
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  #63  
Old June 11th, 2010, 07:27 AM

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Default Re: Preponderance 2 [epic team game returns!]

It's a problem when someone makes tens of reanimators for a nation that does not have them. Also upkeep free researchers. Sure, it's tricky, but some people have proven to be able to take it to the extreme.
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  #64  
Old June 11th, 2010, 08:07 AM
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Default Re: Preponderance 2 [epic team game returns!]

It's also an issue with "intentional". If I do that with a reverse communion in an actual battle, is that "intentional"? Certainly, it's an expected outcome of using mages as reverse-communion thugs; and if you're going to do that, it's prudent to have them twiceborn first.
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  #65  
Old June 11th, 2010, 08:13 AM

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Default Re: Preponderance 2 [epic team game returns!]

Intentional would be things like sending remote attacks on your prov, where you have mages doing suicidal stuff. I am talking about obvious stuff only
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  #66  
Old June 11th, 2010, 08:58 AM
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Default Re: Preponderance 2 [epic team game returns!]

Yes, standing your mage/priests next to bog beasts with LAD up when they're not poison immune is pretty obvious - you shouldn't do that.
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  #67  
Old June 12th, 2010, 02:53 PM

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Default Re: Preponderance 2 [epic team game returns!]

In case anyone was wondering - I have not posted the nation picks because the newly formed team of Corwin/Juffos hasnt had a chance to make their selection yet. And I cant post a partial list because that would implicitly reveal information about which team was which.

In the meantime, please make sure that you have sent me the position information for your team (cave/plains). That way we can get the game going as fast as possible.
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  #68  
Old June 13th, 2010, 07:40 PM
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Default Re: Preponderance 2 [epic team game returns!]

Ok, Juffos and I have made our nation pick. I will be sending PM to Ironhawk in a minute.
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  #69  
Old June 13th, 2010, 08:57 PM

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Default Re: Preponderance 2 [epic team game returns!]

Ok, final nation assignments are as follows:

Patala LA Mari
Lanka EA Agartha
EA Arco EA Ctis
LA Ulm Bandar Log
MA Man EA Mict
MA Arco EA Kailasa
EA Yomi LA Abysia
Sauro MA Machaka
Ma TC Ma Marignon
Shin MA Pyth
MA Aby MA Jot
LA Utgard LA Bogarus

Will try and get to placing the nations tonight (assuming everyone has sent me their position information)...
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  #70  
Old June 14th, 2010, 12:16 AM
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Default Re: Preponderance 2 [epic team game returns!]

HA HA HA HA!

This fits into our plans perfectly. Perfectly!

None will be able to stand against us.

A lot fewer rainbows than I'd expected.

Lessee, we got a lot of love for monkey summons:
LA Patala / LA Marig (8) - weak in death (summons fix that)
LA Ulm / Bandar Log (10) - weak in fire *and* air
However, neither of these teams is going to survive long enough to use them. Just because you *can* make a team to hand blood slaves over for monkey summons, doesn't mean you *should*.

Three very lopsided teams:
Lanka / EA Agartha (10) - weak in ASTRAL! Oh, the hillarity.
MA Man / EA Mict (10) - weak in earth.
Saur / Machaka (10) - weak in air
Their assymetry will be their downfall. Except Lanka / EA Agartha which spent all their points for the privelege of having "victim" stenciled on their head in magic marker, which they can't see because they don't have astral.

Just plain mysterious:
EA Arco / EA C'tis (8) - This is not the 8 bid I would've expected. Must've really wanted this combo.... for SIRRUSH! That's the evil plan. Weak in blood.
MA Arco / Kailasa (9) - I agree that Kailasa is a bargain at 4, but why not make a good team? Will probably put Arco in the middle thinking that elephants will help somehow. Weak in blood, air and death.
MA TC / MA Marig (9) - Weak in death and blood. Plans to somehow conquer the world with crossbowmen.
MA Aby / MA Jot (11) - has 11 points to spend and *still* weak in earth and air. That's an achievement.
Probably one of these randomly generated pairings will luck out and win. Or all four teams will be in smoking ruins by turn 20.

Finally, we come to the actually good teams:
MA Pythium / Shinuyama (11) Now *that* is what you spend 11 points on. Weak only in blood, powerful military for quick early expansion, plenty of research potential.
EA Yomi / LA Abysia (10) Weak in air and water. Strong in crushing you. With a strong researcher like LA Abysia backing them up, double-bless Dai Oni become fearsome indeed.
LA Utgard / LA Bogarus (9) Weak only in earth. How the hell did Bogarus get priced at 3 in a team game? My prediction - will put Bogarus towards the plains, just to totally blow our minds; also, to kill us all with thunderstrike communions while Utgard heads for demon lords or something without interference.
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