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March 16th, 2010, 06:13 PM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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werewolfing item..
"Cursed, Regeneration +10, Str +4, automatic Berserk, chance of becoming a werewolf each month"
What does mean to become werewolf?
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March 16th, 2010, 06:23 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: werewolfing item..
As in Call of the Wild spell, I think, been some time since it happened to one of my commanders.
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March 16th, 2010, 09:18 PM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: werewolfing item..
So,putting it on Melqart is a bad idea ?
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March 16th, 2010, 09:30 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
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Thanked 42 Times in 33 Posts
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Re: werewolfing item..
yes
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March 16th, 2010, 09:43 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: werewolfing item..
It's safe to put it on Undead and Lifeless commanders.
Some monsters are also supposedly immune, but the only I recall cited as a good target for the item is the Kraken.
I don't think there's a definite list on which beings are immune to being turned.
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March 17th, 2010, 01:16 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: werewolfing item..
No its not.
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March 17th, 2010, 01:17 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: werewolfing item..
I think I stuck it on a pathless Wyrm before, and he never changed form. Maybe pretenders are immune?
__________________
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http://z7.invisionfree.com/Dom3mods/index.php?
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March 17th, 2010, 02:01 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: werewolfing item..
I seem to recall that Pretenders (and possibly units who can change shape in their own right?) are immune, yes.
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March 17th, 2010, 11:23 AM
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Corporal
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Join Date: Jun 2008
Posts: 118
Thanks: 6
Thanked 6 Times in 5 Posts
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Re: werewolfing item..
I put it on a sleeper once in the hope that the werewolf stats would be added to the sleeper stats, creating a larger than normal highly skilled werewolf. If it worked I thought maybe I could create some really massive overpowered werewolves in the future.
It didn't work though. Not only did the Sleeper change into a human when not a werewolf, but he was something like 400 years over the old age threshold for werewolves, which had quite a negative impact on his statistics.
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March 17th, 2010, 12:02 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: werewolfing item..
I think that in order to transform into a larger werewolf, the base unit must be Jotun-sized (size 4+), and the sleeper has only size 3 from what I remember
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